Deadguy
First Post
For myself, it's really a function of the numbers of players in the campaign. The more people, the more that time not directly related to the adventure is glossed over. At one extreme, I run a solo game where I have plenty of time (it's basically run on a holiday). There the single PC details what he does with 100% of his time (okay actually a few percent less - we don't discuss potty breaks!). It obviously slows play down, but for this campaign it's as much about what the character feels and thinks as what he does, and the detailed activities record makes that far more effective.
More generally, in a larger group I will gloss over stuff - "you travel for 4 hours along the trail that Dannyn pointed out to you, when you discover that a ledge you need to follow has been washed out; what do you do now?"
I suppose a lot depends on what you mean by 'played out'. Described moment-by-moment? Only combat and actual conversations normally get that treatment. But settling what is actually happening with the time passing, e.g. travelling as above. Is that 'played out?' It's certainly more detailed than perhaps a 'downtime' period, where weeks can pass with a 'so you rest for two weeks in Subor, when your contact sends you a note...'
More generally, in a larger group I will gloss over stuff - "you travel for 4 hours along the trail that Dannyn pointed out to you, when you discover that a ledge you need to follow has been washed out; what do you do now?"
I suppose a lot depends on what you mean by 'played out'. Described moment-by-moment? Only combat and actual conversations normally get that treatment. But settling what is actually happening with the time passing, e.g. travelling as above. Is that 'played out?' It's certainly more detailed than perhaps a 'downtime' period, where weeks can pass with a 'so you rest for two weeks in Subor, when your contact sends you a note...'