D&D 3E/3.5 How much work to play a 3.0 adventure? (for a 3.5 DM)

Wellby

First Post
Dear All,

For the next super adventure, it's a toss up between City of Brass and Necropolis.

a) looking through the 3.0 Necropolis it is unclear to me what I'd have to do, ie., how much work is involved to play it as 3.5. If a lot, I won't do it. But what, in general are the differences/'mistakes'?

b) Erric played the latter and loved it. Anyone else?
 

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Ravellion

serves Gnome Master
Dear All,

For the next super adventure, it's a toss up between City of Brass and Necropolis.

a) looking through the 3.0 Necropolis it is unclear to me what I'd have to do, ie., how much work is involved to play it as 3.5. If a lot, I won't do it. But what, in general are the differences/'mistakes'?

b) Erric played the latter and loved it. Anyone else?
The only real difficulty is spellcasters with spells that have changed, ie. Haste and Harm. Some stats for outsiders have been buffed in 3.5, but as long as the original encounter was balanced, just run with the 3.0 stats.

With the spellcasters though, you will have to think of other ways to make them challenging. Adding another lower level spellcaster to the mix could be part of the solution.
 

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