How natural is natural? Best 3 of 6?

As described, how does the 3 sides of the cube sound for determining environment?

  • 1. Too Generous: It isn't a meaningful restriction.

    Votes: 5 25.0%
  • 2. About right: A masterful solution to a sticky problem.

    Votes: 6 30.0%
  • 3. Too Harsh: I will never be able to use my power.

    Votes: 1 5.0%
  • 4. A better way: See post.

    Votes: 8 40.0%

I does sound like the general opinion so far is that the GM just has to make a case by case call rather then trying to codify things.

Yea - when you codify something like this, you will run into circumstances where it just doesn't make sense, and as such would be overruled anyway.
 

log in or register to remove this ad

I can see I did not provide quite enough info, by 3 sides of the cube, it was not intended that the immediate squares adjacent to the character where the one looked at (see parking lot example), but the terrain/vertical surfaces in that direction.

In the parking lot example, 5 of the six sides (hard to make the sky unnatural) are man-made, assuming a reasonably large parking lot. Likewise, underground or in an urban area would be to nearby vertical surfaces.

I had actually meant an outside parking lot (a concrete pad, basically - so 1 of 6 sides) rather than a parking garage... though I'm not sure what you are envisioning with 5 of 6 sides...
 

I had actually meant an outside parking lot (a concrete pad, basically - so 1 of 6 sides) rather than a parking garage... though I'm not sure what you are envisioning with 5 of 6 sides...
In a parking lot, if you look on all 4 directions you'll see concrete. It's not floating in the air, but it's still there in your horizon.
The only direction you'll see as totally natural is up -- the Sky.
 

I'm with those who say case-by-case basis. With the castle example, standing beside it is not a natural environment IMO, even though only 1-of-6 sides is man-made. The castle is so dominating that it can't be considered natural. Would deer walk up to the wall? No.

This type of power requires a lot of trust between the DM and players.
 

In a parking lot, if you look on all 4 directions you'll see concrete. It's not floating in the air, but it's still there in your horizon.
The only direction you'll see as totally natural is up -- the Sky.

Someone on the same wavelength as myself.... scary. ;)
 
Last edited:

Fair enough, though that doesn't really mesh with the example you gave - there, the floor and one wall were not natural. Assuming by "cavern" you meant a "room" (as opposed to a "tunnel"), then if you applied the same criteria you did for the parking lot, unless you are next to a natural wall, 5 out of 6 facings (just like the parking lot) are not natural.

That said, regardless of the exact method you implement the "3 out of 6 rule" (and your implementation does seem to be inconsistent - unless you are somehow assuming the parking lot goes from horizon to horizon), I agree with the other posters that it seems rather arbitrary, unrealistic and unreasonable.
 



Remove ads

Top