foolish_mortals
First Post
you can do it, I don't think that interrupted action thinger appeared until 3rd. So you had a good 20 years of it not existing. We can do without it.
foolish_mortals
foolish_mortals
Some things should always be interruptable given the above:
- Casting almost any spell (and spells should take time to cast, none of this "I cast and resolve on my turn before anyone can do anything")
This, especially. All spells need a cast time. I'm not saying go back to segments, just add a cast time to spells. Just adding the level of the spell to your initiative should be fine in most cases. Simple one word spells like the various power word spells could be exceptions. You start casting on your initiative, finish on the adjusted initiative. This gives the opposition a chance to interrupt even first level spells. No more concentration checks to keep the spell. It's just gone. This will go a long, LONG way toward balancing spellcasters with melee classes. Then we don't need to give fighter's stupid martial effects that mimic spells in all but name to keep up.
Adding to initiative is useless math to my taste. It would also encourage annoying metagame choices like: "I cast a cone of cold. No, wait, then the orcs would get a turn first... Fireball it is!"
Just have the spell take until the wizard's next turn to cast. Like 1 round casting time in 3e, except standard action is fine.
Not necessarily. If initiative is a D20, the 2 point difference between fireball and coc is not that big a deal, considering the damage difference. There's only a 10% chance the orcs would go first if they wouldn't beat him to the fireball anyway.
And taking an entire round ensures it can be interrupted. There could be as many as 19 different initiative results that could ruin the spell as opposed to 3.
Edit: I also don't see it as metagaming. The bird in the hand and all that. Any wizard worth the name should know some spells take loger to cast than others. Time in which he's vulnerable.
Not necessarily. If initiative is a D20, the 2 point difference between fireball and coc is not that big a deal, considering the damage difference. There's only a 10% chance the orcs would go first if they wouldn't beat him to the fireball anyway.
And taking an entire round ensures it can be interrupted. There could be as many as 19 different initiative results that could ruin the spell as opposed to 3.
Edit: I also don't see it as metagaming. The bird in the hand and all that. Any wizard worth the name should know some spells take loger to cast than others. Time in which he's vulnerable.
Oh, I meant when you know your and the orcs' initiative. Even if the DM keeps those secret you may know they are between the fighter (who rolled X) and the ranger (who rolled X+2) etc.
Are you speaking from a 2e perspective? 'Cos we don't reroll initiative every round these days.
Is it a problem that every spell gets a chance to be interrupted? If the fighter is doing his job...
No, but we should be.Are you speaking from a 2e perspective? 'Cos we don't reroll initiative every round these days.![]()