AZNtrogdor
First Post
The_Gneech said:Well, you can occasionally get away with something like this -- in the midst of a large monster assault on a wizard school in my game, my 6th-level party was set upon by a pair of beholders, causing them much anguish and panic. However, before they got blasted to cinders, the bronze dragon NPC I wanted them to become friends with swooped down (also causing the group to panic at first) and blasted the beholders, who then fled.
The group didn't get any XP for "fighting" the beholders, since they hadn't; really all the scene did was establish friendly relations with the bronze dragon. It made for a very exciting moment, tho, and the players seemed to love it. All of the actions taken by the beholders and the dragon were rules-legal, and at no time was the PCs' free will negated.
This is not something I'd recommend doing on a regular basis, mind you.
-The Gneech![]()
That's like the first boss of almost every megaman game.
It's also a classic ending in Greek and Roman mythology where the main character (a mortal) was in so much trouble that at the last second a god comes in and has to save their butt. It should be used with some restraint. You don't want your characters to become dependent on someone else saving them. The no XP rule is a good. Keeps them from the dependency problem. Your idea is very well thought out.