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How often did/do you use modules in oAD&D?

How often did/do your groups use modules when playing first edition AD&D?

  • 100% - all the time

    Votes: 7 5.9%
  • 90%

    Votes: 15 12.6%
  • 80%

    Votes: 12 10.1%
  • 70%

    Votes: 13 10.9%
  • 60%

    Votes: 6 5.0%
  • 50%

    Votes: 14 11.8%
  • 40%

    Votes: 4 3.4%
  • 30%

    Votes: 13 10.9%
  • 20%

    Votes: 9 7.6%
  • 10%

    Votes: 12 10.1%
  • 0% - we never use(d) modules

    Votes: 11 9.2%
  • I never played AD&D, but want to vote so that I don't have to click the "show results" link

    Votes: 3 2.5%

When playing D&D, darn near every time. All the classics. For one thing, when we started playing, it was at school at lunchtime, so modules made it really easy to just sit down and play without a lot of 'boring' (aka RP) stuff. Just kill things and loot the bodies. It also made it easy to switch DMs periodically. Someone else that wanted to give it a shot could just grab a module and go.

When we progressed to other games, though, it was the opposite. Almost everything was homebrewed. I can't think of a single instance where we converted a D&D module to use in another system.
 

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I voted 50% because I really can't say. I can't quantify this with a clean percentage. I know I use a lot of different references to build our adventures, but it mixes OGL, 3.5, old editions, other RPG materials and non-RPG materials.
 

I voted 90%. For most of the 1e days, I was a player, and the DM was creating great campaigns from the stuff of official adventures. (I've later DMed my share of 1e stuff, but again, mostly official adventures).

I started creating my own stuff when I took up DMing fulltime, during the early days of 2e.

Cheers!
 


In AD&D (1e or 2e), about 10% as a GM, 20% as a player.

In Basic, that number would be higher, probably around 30% as a GM, 30% as a player. We played through the adventures that came with the various red/blue/etc. boxes, as well as the later ones that came with the standup cardboard 'minis' and glossy maps.

In 3e, it would be the lowest yet, 0% as a GM, 10% as a player - the latter skewed by one campaign where the GM ran the whole Witchfire trilogy early on, then a couple of one-off adventures later because he ran out of prep time.
 


Until 3E came out we only used Modules.
Sometimes modified but mostly not. I would mix OD&D and AD&D modules together to make campaigns.
 


I played OD&D, not AD&D, but I'll answer the question anyway.

0%.

Not one.

Zippo.

Nada.

Heck, other than the ones that showed up in the Little Books (none of which I liked), I didn't even know they existed.

OTOH, the few times I played AD&D (random times over about a 5 year period, less than a dozen games all told, never really a "group", as these were one-off pick-up games), found the DM used adventure packets nearly 100% of the time ... and I disliked almost every single adventure (another nail in the coffin for me and pre-made adventures).
 

I played about as much as I DMed back in those days and most other people who DMed used modules, though I did not. So I voted 50%, since that is about right.
 

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