Hex08
Hero
I certainly agree here. Once people reach a certain age some distractions are less likely to occur.I've found the opposite to be true: once most of our crew hit the 40-45 age range, player turnover dropped off sharply.
I certainly agree here. Once people reach a certain age some distractions are less likely to occur.I've found the opposite to be true: once most of our crew hit the 40-45 age range, player turnover dropped off sharply.
I could be wrong, but I doubt that has anything at all to do with it. My F2F group is incredibly casual. I would characterize only one out of seven of us who is particularly versed in setting lore (and it's not me or any of our three rotating DMs.I predict that there is a really strong correlation between players who deep dive into setting lore and those who play out entire campaigns.
Maybe a topic for a new thread, but how do you know when its time to ditch a campaign and go on to the next new thing? When is it too limited, too broken, too uninteresting to be able to (or worth the effort to) bang it into shape?The biggest reason we don't finish something is because we always want to try out the newest book, and sometimes find out that it's not that great. Sometimes we keep going anyhow (and I or whoever is DMing bangs it into shape). Occasionally we quit and move on to something else.
Maybe a topic for a new thread, but how do you know when its time to ditch a campaign and go on to the next new thing? When is it too limited, too broken, too uninteresting to be able to (or worth the effort to) bang it into shape?
Maybe a topic for a new thread, but how do you know when its time to ditch a campaign and go on to the next new thing? When is it too limited, too broken, too uninteresting to be able to (or worth the effort to) bang it into shape?
Na, i get it when folks describe disparate experiences and views just fine. Some folks just think they can logic defeat an experience and/or preference instead of just listening.I have to admit, I'm still rather interested in the spread here. I feel that most of the discussions about the game fall apart, not because of people not understanding the rules or the point, but, because our play experiences are so different that people are just not speaking the same language when discussing the game.
Na, i get it when folks describe disparate experiences and views just fine. Some folks just think they can logic defeat an experience and/or preference instead of just listening.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.