• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

How often do you convert dungeons/adventures to your current system?

How often do you convert dungeons/adventures to your current system?

  • Often

    Votes: 19 27.1%
  • Fairly often

    Votes: 18 25.7%
  • Not very often

    Votes: 20 28.6%
  • Never

    Votes: 13 18.6%

Mark CMG

Creative Mountain Games
Do you convert many dungeons/adventuers to use with your current system? Why or why not? What do you look for when choosing something to convert?
 

log in or register to remove this ad

I may steal bits from Adventure A to bring to Other System Adventure A, but I am much more likely to convert setting stuff than adventures.
 


Fairly often (my current campaigns have incorporated about 3 converted adventures and bits and pieces from another 4-5).
 

Do you convert many dungeons/adventuers to use with your current system? Why or why not? What do you look for when choosing something to convert?

Yes, adventurers, once fed into meatgrinders, fit into any gaming system with ease.


To be serious, though, I convert and use old modules all the time. The old modules are great for ideas and such, and as I am not a rule stickler, I don't have to make everything in the module legal under the ruleset I am currently using.
 

I often use parts of old adventures in my current games. The smaller plots and specially NPC motivations and plans are generic enough that little work is needed to convert. And having a lot of old adventurers around is a bit like having a plot and motivations brain storming. Many modules contain ideas I would never come up with myself, and shuffling these into my setting will surprise the players and make for a more diverse world.

Running the bigger modules and large dungeons is something I seldom do unless I'm in a compatible system since balancing things then will fast be as much work as building the whole thing from scratch.
 


Thus far in my current 1e-ish campaign I've used adventures from every D+D edition except 2e, with various others waiting in the wings if required.

I'll convert if something catches my imagination and-or takes the place of something I was going to write anyway.

Lanefan
 

I convert fairly often from similar (read D&D-like) systems into others of the same ilk. The larger the gap between systems the more this conversion smells like a partial re-write.

During 3e times I improvised in the re-write part of the process in order to avoid the arduous monster building chore. 4e means just picking fitting creatures from the online Compendium.

More exotic conversions were from AD&D to GURPS: Against the Cult of Reptile and Desert of Desolation. Matching encounters was easy, but replacing creatures meant a rather creative interpretation of the printed data.
 

Almost never. The last conversion I did was I6 Ravenloft to 3.5e, which I did in early '05.

The reason is simple: I use pre-gen adventures as a time saving device. If I had the time, I would prefer to run my own custom adventures. If I have the time to do a decent conversion, I generally find I have the time to put together my own adventure.
 

Into the Woods

Remove ads

Top