Voadam
Legend
What are people's experiences in 4e with stopping for the day to rest up?
In 3e spells and hp were generally the two factors driving parties to stop and rest up for the night in adventures with 1/day special powers (rage/smite/instant metamagics) coming in as a distant third reason. There were ways around this however. Wands of cure light wounds could heal up a party so they would keep going after fights however and if spellcasters were using 50 charge wands for combat magic they could keep pushing on in many situations. Some classes such as fighter, rogue, warlock, monks, dragonfire adept, soulknife, etc. provided always useable powers that did not require a rest to recharge.
What are people's experiences in 4e with healing tied to a daily number of healing surges and all classes having daily powers tied into their class functioning? Do you find resting for the night for resource management purposes the same, similar, or different from your experiences in 3e or prior editions of D&D?
In 3e spells and hp were generally the two factors driving parties to stop and rest up for the night in adventures with 1/day special powers (rage/smite/instant metamagics) coming in as a distant third reason. There were ways around this however. Wands of cure light wounds could heal up a party so they would keep going after fights however and if spellcasters were using 50 charge wands for combat magic they could keep pushing on in many situations. Some classes such as fighter, rogue, warlock, monks, dragonfire adept, soulknife, etc. provided always useable powers that did not require a rest to recharge.
What are people's experiences in 4e with healing tied to a daily number of healing surges and all classes having daily powers tied into their class functioning? Do you find resting for the night for resource management purposes the same, similar, or different from your experiences in 3e or prior editions of D&D?