abirdcall
(she/her)
The reason why we don't see many OA at all in either TotM or gridless, is because you always choose to provoke an OA, and all my players never chose to do so... they rarely flee for instance, and when they have to do so they still prefer to Disengage rather than Dash.
But what about the monsters?
Aren't they rushing past the heavily armoured character to take out the ones in robes who are creating devastation?