How often do you use Toughness?


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Slomoot said:
I don't think toughness is horrible.... Just not that great. Most players should be able to do something more exciting with a feat than gain 3 hp. In the long run getting 3 hp pales in comparrasion to getting feat such a power attack or any of the meta-magic feats.

Actually, I have seen VERY little use of metamagic feats in our games to date. VERY little. Most players who took them weren't happy with them after the fact, especially the wizards who had to prepare them ahead of time.

Only wizard who makes good use of metamagics in our game is a blood mage (from Bastion Press' Spells & Magic) who spends his hit points to spontaneously manifest metamagical effects for his spells.
 


Toughness...
I use it alot actually, especially at first level. I will take it twice sometimes if that a PC is supposed to be tougher than the rest.
What is great though in that case is in the Netbook of Feats is a Feat called Improved Toughness. So you take the prerequisite Toughness +3 then Improved Toughness +4. That is a 7 hp swing for nothing more than using some feats great for fighters and the like.
 

I have a friend who takes it all the time. His dwarf barbarian is now 9th level, and for feats has something like Toughness, Toughness, Toughness, and Dwarf's Toughness. He has one fighter level, so he has one other feat. But he's selecting Toughness 80% of the time.

All of his characters who don't take Toughness die before 5th level. His two that have lived past that level always take a Toughness feat (or four).

I just can't see wasting a feat slot for Toughness. Maybe for human fighter, who's going to have a boat load of feats. But at early levels, I want the Power Attack--Cleave chain to start, plus maybe Improved Init. and/or the start of the Dodge--Mobility--Spring Attack chain to start, so I'd save Toughness until later. And at later levels, it really does seem pointless for a fighter-type, so I'd probably end up taking something else.

Heck, my 10th level dwarf has wasted two feats on Mounted Combat and Mounted Archery. Never even considered Toughness.
 

Barendd Nobeard said:
I have a friend who takes it all the time. His dwarf barbarian is now 9th level, and for feats has something like Toughness, Toughness, Toughness, and Dwarf's Toughness. He has one fighter level, so he has one other feat. But he's selecting Toughness 80% of the time.

All of his characters who don't take Toughness die before 5th level. His two that have lived past that level always take a Toughness feat (or four).

I just can't see wasting a feat slot for Toughness. Maybe for human fighter, who's going to have a boat load of feats. But at early levels, I want the Power Attack--Cleave chain to start, plus maybe Improved Init. and/or the start of the Dodge--Mobility--Spring Attack chain to start, so I'd save Toughness until later. And at later levels, it really does seem pointless for a fighter-type, so I'd probably end up taking something else.

Heck, my 10th level dwarf has wasted two feats on Mounted Combat and Mounted Archery. Never even considered Toughness.
There's something to be said for having a survivable character. My roommate statted out a 28-point buy dwarf barbarian/fighter once. Using the Toughness, Dwarf's Toughness, Giant's Toughness, Dragon's Toughness chain he managed to squeak out something like 200 hit points by 12th level.

That said, I'm with you: I'd rather have fun feats like Power Attack, Cleave and Improved Initiative.
 

I found that as presented, no-one ever took Toughness - it just wasn't a good use of a Feat slot, even for a Human Sorcerer or Wizard. So, long before Neverwinter Nights came out I adjusted it to a once-only +1 hp per level (for a while it was +3hp at 1st level and +1hp/level thereafter, but that seemed a little too generous).

Now thought it has been taken only once since then, I have a Fighter/Rogue/Devoted Defender who is considering taking it 12th level, gaining 1d12+3+12 hp's at that level! Since his rolling for hits has been good til now, I expect he'll have circa 130 hps at level 12. The extra makes a real difference to someone who is intended to be a walking meat wall! The again, this is the same person who took Great Fortitude, just to make his saves versus massive damage and posion a lot easier! :)
 


In normal gaming, I'd use the Toughened feat (but then again, I have a certain fondness for EQrpg). However, my games most often use WP/VP, and I've found that making Toughness apply to WP rather than VP makes it a *very* desirable feat...
 


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