awayfarer
First Post
My NPC's run when they're doing poorly and have more to lose by staying and fighting. This has happened twice with one NPC. The first time he opted to slow down/kill the PC's while his buddies ran away but got trounced.
The second time the PC's took out his "big gun" (big dragon-y warforged) outside of his lair but couldn't actually get into said lair. They returned the enxt day to find he had scarpered. He did leave a few hastily set traps and crudely crafted golems to say hi.
I've had two "big" NPC's stay and fight. One was holed up in a church, surrounded and had nowhere to escape. The other lost everything when the PC's went out and brought part of the local Brelandish garrison down on his HQ. With almost no minions left he was forced to fight. It didn't help that he was slowed down by carrying his daelkyr patron in a giant jar.
Lesson learned: Don't worship anything legless that lives in a big jar.
The second time the PC's took out his "big gun" (big dragon-y warforged) outside of his lair but couldn't actually get into said lair. They returned the enxt day to find he had scarpered. He did leave a few hastily set traps and crudely crafted golems to say hi.

I've had two "big" NPC's stay and fight. One was holed up in a church, surrounded and had nowhere to escape. The other lost everything when the PC's went out and brought part of the local Brelandish garrison down on his HQ. With almost no minions left he was forced to fight. It didn't help that he was slowed down by carrying his daelkyr patron in a giant jar.
Lesson learned: Don't worship anything legless that lives in a big jar.