Micah Sweet
Level Up & OSR Enthusiast
They can, but personally I'd rather they didn't. Nobody's perfect though, least of all me.So no DM can override the dice, ever?
They can, but personally I'd rather they didn't. Nobody's perfect though, least of all me.So no DM can override the dice, ever?
There's a trick to it...Yes, and so did Mark Antony.
They were nobility and famous heroes capable of feats normal people were not capable of? Only Odysseus could string his bow, that was a huge plot point in his own story.
The popularity of the game in the early 1980s would suggest a lot more than just one table made this "degenerate" method work just fine.
Not impossible, perhaps, but the odds of surviving such an event are and remain vanishingly small.
Which means don't try this at home, kids.![]()
Except in my original point to which you were responding, the abilities were in theory the same: I was talking about the potential death rate of an all-NPC adventuring group doing mission-X and suggesting the potential death rate of a PC group doing the same mission should be similar.
In other words, yes I am trying to compare apples to apples.
And if they're lucky then they just might end up with Rambo; but if they're not lucky they'll end up as someone who died trying to become Rambo. And that's the whole point: it's not the being Rambo that counts, it's the attempt to become Rambo.
Once I've made it to Rambo status my journey's pretty much over. Time to start a new character.
I've never watched a Rambo movie but if he's like any other "action hero" he probably should have died a dozen times or more; and I personally find it jarring when they survive when they really shouldn't.
So I very strongly agree with you about one thing here. Destined for interestingness. Yes, absolutely. This is basically one of my guiding mantras when running a game: "Whatever you choose to do, something interesting will happen." I just do not equate being interesting with being great, powerful or even intrinsically exceptional. (Though facing exceptional circumstances, certainly.)
But to me this doesn't require to have an impenetrable plot armour. Boromir died, Tasha Yar died, Robb Stark died. You can be an interesting character that does interesting things without such plot armour.
80-90% chance of dying would be too high for my liking too. I'm pretty sure I would not like Lanefan's games that much. But I still do not want infallible plot armour either, I don't want a promise that my character will be great and powerful, I don't need my character to be like Conan from the get go. And this is especially true for D&D, where the characters can level from relative nobodies to mythic heroes. To me that is cooler if it is not destined. That I had a genuine chance to fail makes succeeding feel more meaningful and the perils faced more real.
Also, I rarely if ever get emotionally invested in my characters to that extent; and even if-when I do I can still pivot easily into remembering the character fondly rather than playing it should its career end prematurely.
They can, but personally I'd rather they didn't. Nobody's perfect though, least of all me.
There's a trick to it...
Some people do that. My wife does that. Very few other players I've ever gamed with are anywhere near as invested in their PC as the two of you seem to be. TV writers don't always write as much about a series regular as you did.I would point out that the majority of people cannot do that with something they have invested dozens to hundreds of hours into. Like, if you spent two hours baking a cake, and someone walked by and slapped it off the table, the majority of people aren't going to be like "well, I wasn't really invested in that cake, and there are always other cakes to make. I'll remember it fondly for what it was." The majority of people are going to be upset.
DMs often cite how much time and effort they put into their settings as reasons why they don't want players to "mess it up". They get invested in the things they spent hours making. I myself have a character who has not been introduced into a new game yet. I've written... 7 to 8 pages representing their life. Their teenage years, their struggles with their parents, their relationship with their home town. Add that to the amount of work I spent making the character, I've likely invested a good six hours into this character with zero screen time.
And what is about to happen is you are going to tell me I should not do that. I should not invest in that character. I should not think about them as a real person with a real history. I should not care about them. I should not consider their philosophical outlook and things they may do in the future. I should not have spent that much time making them.... because you want to make it easy to destroy characters, and my investment represents a problem. Because if I just made a character I didn't get emotionally invested in, then I could play the game the way you play it. I could "properly" interact with a group. But while I'm a weirdo for the amount of writing I do? I'm not that strange in the amount of time spent thinking about my character. Most people get invested emotionally in their characters. Because they've spent hours and hours and hours thinking about them and building them out. In being them.