Did earlier editions have encounter guidelines?I grasp it just fine. When I have to throw extra powerful monsters or powerful monsters at much lower levels to challenge them, it's an easier game. The 5e balance around resource attrition and high hit points makes it harder to threaten PC lives with encounters that would have been a challenge in earlier editions.
That's definitely a way to judge easier/harder ... But IME it's just as easy to make an encounter that will splatterfy the party, sometimes unintentionally. The fact that, say, a Balor is barely a speedbump for a Tier 3 party doesn't mean it's harder to kill them, it just means you can't do it with one Balor.I grasp it just fine. When I have to throw extra powerful monsters or powerful monsters at much lower levels to challenge them, it's an easier game. The 5e balance around resource attrition and high hit points makes it harder to threaten PC lives with encounters that would have been a challenge in earlier editions.
I am just a humble DM. The dice simply express their will through me. The dice gods are fickle, and their capricious moods bring boon or bane to all!If your dice are willing your characters to die, perhaps it's time to get new dice..............................or perform an exorcism.![]()
3e and 4e definitely did, and there's at least an argument that "dungeon level" served as something like on in AD&D. I played a lot of 1e, but I didn't run enough to have an opinion on that, or to make that argument, but I know it exists.Did earlier editions have encounter guidelines?
Usually my dice have the monsters I'm running performing interpretative dances on their turns, when they should plausibly be attacking the PCs. Once in a while, though, they just decide THE STARS ARE RIGHT AND ALL THE PCS MUST DIE NOW.I am just a humble DM. The dice simply express their will through me. The dice gods are fickle, and their capricious moods bring boon or bane to all!
Yeah I've always been under the impression that 0e, 1e, 2e, b/x, etc. had little to no guidance at the encounter level... but i could be wrong.3e and 4e definitely did, and there's at least an argument that "dungeon level" served as something like on in AD&D. I played a lot of 1e, but I didn't run enough to have an opinion on that, or to make that argument, but I know it exists.
My impression is that "dungeon level" was more an overall "level appropriate" indicator than anything else, based on when PCs should/would probably be getting to a given dungeon level. That obviously becomes less useful as the game moves away from dungeons (and the 1e games I was in, in the mid-1980s, very much moved away from dungeons, something I was deeply happy for).Yeah I've always been under the impression that 0e, 1e, 2e, b/x, etc. had little to no guidance at the encounter level... but i could be wrong.
I am just a humble DM. The dice simply express their will through me. The dice gods are fickle, and their capricious moods bring boon or bane to all!