Time is precious. People want to progress. I loathe endless fluffing around on each level as a player (a game isn't a job for pete's sake), and when I run games, I try to make sure players level up each session (though our sessions are long).
I don't give story awards though. XP is awarded as we go for doing stunts, for coming up with good ideas, for planning and strategy, for killing things, and for the value of loot gained.
I don't give story awards though. XP is awarded as we go for doing stunts, for coming up with good ideas, for planning and strategy, for killing things, and for the value of loot gained.