Greenfield
Adventurer
WB, by your logic, there's no such thing as an old common laborer. And there's no such thing as a PC who hits 10th level by the time he's 27.
Life experience, as in years lived, relates to experience points only by a coincidence of pronunciation: We use the same word for two very different concepts.
In D&D at least, level advancements are likely to occur every 6 to 8 level appropriate encounters. So people who have more challenging (i.e "level appropriate") encounters will go up in level faster. A Commoner, whose only "challenges" come when weather threatens his crops (a highly seasonal challenge) might go up three levels in a lifetime.
Looking at Lord of the Rings for an example, when Frodo, Samwise, Pippin and Merry returned to the Shire towards the end of the tale, the place was a mess and the locals couldn't seem to do anything about it. Now no more time had passed for the heroes than it had for the folk who stayed behind and tended their fields, but the heroes were clearly higher level than the folks at home. Even though they had been involved in very few actual battles, they had faced many challenges and had learned from the experience. Because of this, they were able to take charge and drive the trouble makers out, even facing down the outcast Wizard Sauroman.
And while we can say that that story isn't an RPG, the fact is that D&D was strongly inspired by that tale, particularly in the idea of heroes getting better at what they do (i.e. advancing in levels).
So, while it certainly takes time to gain Experience points, the mere passage of time isn't all it takes.
(Q: Do Elves, who aren't even considered as adults until they reach the century mark, throw any monkey wrenches into this theory of yours? Lot's of years, lots of time spent experiencing life, but no special advantage in terms of levels or Experience points.)
Life experience, as in years lived, relates to experience points only by a coincidence of pronunciation: We use the same word for two very different concepts.
In D&D at least, level advancements are likely to occur every 6 to 8 level appropriate encounters. So people who have more challenging (i.e "level appropriate") encounters will go up in level faster. A Commoner, whose only "challenges" come when weather threatens his crops (a highly seasonal challenge) might go up three levels in a lifetime.
Looking at Lord of the Rings for an example, when Frodo, Samwise, Pippin and Merry returned to the Shire towards the end of the tale, the place was a mess and the locals couldn't seem to do anything about it. Now no more time had passed for the heroes than it had for the folk who stayed behind and tended their fields, but the heroes were clearly higher level than the folks at home. Even though they had been involved in very few actual battles, they had faced many challenges and had learned from the experience. Because of this, they were able to take charge and drive the trouble makers out, even facing down the outcast Wizard Sauroman.
And while we can say that that story isn't an RPG, the fact is that D&D was strongly inspired by that tale, particularly in the idea of heroes getting better at what they do (i.e. advancing in levels).
So, while it certainly takes time to gain Experience points, the mere passage of time isn't all it takes.
(Q: Do Elves, who aren't even considered as adults until they reach the century mark, throw any monkey wrenches into this theory of yours? Lot's of years, lots of time spent experiencing life, but no special advantage in terms of levels or Experience points.)