I'm in a quandry, WB. I know that you aren't stupid, that you know the difference between "common laborer" (as opposed to skilled labor) and Commoner as a class.
Maybe I don't know the difference. In the Conan RPG, there are the main character classes, and there is the Commoner class. And, that's it. All characters fit into one of those classes (and multi-classing is very common).
Is it not so in D&D?
If you translated a common laborer to the Conan RPG game, he would be a Commoner classed character. He might also be a Thief or a Babarian or some other class, depending on what fits the character.
How would your common laborer translate into 3.5E D&D? Is it different?
So I'll simply ask again: Is there such a thing as and old ditch digger in your games? Someone with years behind them, but still relegated to basic unskilled labor?
Sure there is. And, he'd most likely be an NPC Commoner between level 1-10. He could also be a multi-class, as I explained above. Or, he could just be a different class, if the background fit.
For example, if the unskilled laborer was born in the wild countries, then the ditch digger that's lived among the civilized peoples for a dozen years, could be a Barbarian 1, or he could be a Barbarian 1 / Commoner 1.
It just depends on the character and his experiences.
Is there such a thing as a young craftsman? You know, someone who has worked hard, trained hard (i.e. challenged themselves in life and in their profession), and thus learned and excelled in their craft?
Yep, sounds like a Commoner classed character.
Are there young adventurers in your game world, people of level yet still in their 20s?
Sure. They are most likely level 1. But, if you read the OP, different ages are possible. The OP and the system are a rule of thumb for average, typical characters. It's intended as a base for the typical, and the GM can move up or down from that point as needed by his story or desires.
If not, then it's silly to work hard and take risks in pursuit of lofty goals. Just sit on your ass, safe at home, and greatness will come to you anyway purely by virtue of years.
That's all covered in the rules in the OP.
Here, I'll highlight it for you in blue:
Water Bob wrote: If my PCs befriend a NPC, leave that village, then return 5 years later, how much should I increase the level of the NPC that they befriended? Each category above also lists the average number of years the NPC will spend at that level. So, if the PC's friend was 1st level, then, chances are, he is 2nd level when the PCs return. If the NPC was 5th level, then the NPC is probably still going to be 5th level 5 years later. These years are considered "non-adventuring" years. If the NPC is an adventurer, or if the NPC lives in an area where he's likely to gain experience fast, then the GM should take this into account when considering the new level of the NPC.
Maybe this will help....
So, let's say that you have two twin brothers, Arsen and Raib, that happen to have the exact same character stats. Then, there's a cousin, Zeb, the son of a bread baker. All are citizens of Tarantia, the captial of Aquilonia, where King Conan sits on the throne.
All three characters are age 15.
Arsen and Raib join the Aquilonian Army. Arsen is stationed in Tarantia. Much of his time is spent as watchman, breaking up drunken brawls, chasing bandits across the country side, enforcing the King's tax laws, and the like.
Raib is sent to the Westermark. This is Aquilonia's wild eastern frontier province where the kingdom has expanded out towards the sea into Pict territory. The Picts are savage barbarians that like Aquilonia's expansionism not even a little, and the warlike savages constantly attack Aquilonian civilization, keeping it under a constant state of war to halt the expansion.
Zeb is apprenticed to his father in Tarantia and will take over the bread stall in the market once his father is too old to work.
Now...all three, at age 15, are 1st level characters. Arsen and Raib are classed as Soldier 1 (Aquilonian Soldiers). Zeb is a Commoner 1 (Aquilonian Baker).
Flash forward 10 years. All three characters are now 25 years old.
Zeb is a non-adventuring character, thus the flat rule of thumb in the OP will work for him. After ten years baking bread, Zeb is now a level 3 Commoner (Baker).
Arsen, who has had some adventuring, is pushed one level. The effect is that Arsen's experience fighting the local bandits has pushed him around 8 years ahead of the character who did not see any action. Arsen, at age 25, is a 4th level Soldier.
Raib, also with 10 years experience on the "front", has seen intense action, repeatedly, over the last decade. As GM, I might even think of giving this character a slight chance to be dead. But, if I needed him for story reasons, I'd see from the OP chart that, at age 25 with 10 years experience, the average Joe is 3rd level. Raib's experience is intense, so we'll raise him up two levels. So, at the family reunion in Tarantia, 10 years later, Raib is a 5th level Soldier.
Remember that since obtaining higher and higher level is a logarithmic event, awarding even one level mean awarding a ton of experience onto the character.
Does that make sense and answer your questions?
<EDIT>I'd like to amend this slightly. WB, I wasn't calling you stupid, and I'm sorry if it seemed as if I was. It just seemed as if you were intentionally misunderstanding the question.</EDIT>
You came across as a bit snarky, but no worries. I wasn't intentionally misunderstanding the question--and I'm not sure what you think I was misunderstanding.
I'm suspicious if the classes in D&D are different than in Conan. In the Conan RPG, if a common laborer type is not one of the main classes, then he is a Commoner class. There is no other choice.
Is it different in D&D? Is there the main classes, the Commoner class, and then....something else? Non-classed characters? What?
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