JRRNeiklot said:
I may have been a bit extreme, but in my experience, players go out of their way to avoide AOOS. If an action requires them to take an AOO, they just don't do it, unless it's a ":get the druid before he casts miasma" thing. Same with other actions. Why do a cool move when it's full of checks to make and penalties to hit? I believe C&C frees the characters up for these moves simply because there ARE no rules for those kind of maneuvers. A player will go ahead and swing from the chandelier because he's not aware of the minus 2 to hit. And, as you said, a good dm will encourage those kind of moves and even if he rolls a bit too low, he'll hit anyway with an ad-hock ruling. Of course that's breaking all the rules, but so what? The point was that rules constrain your characters. With no rules or feats that are required to do an action, I find players are doing wild, cool things like throwing chairs at their opponent, swinging on ropes, bull rushing people off cliffs, etc. I rarely saw any of these moves in 3e.
The problem here is that it's just as easy to say "OK, you grab the chandelier. It breaks, you fall into the mob of thugs, and all of them get a free attack on you." Rules cut both ways. If EVERYTHING is up to GM fiat, then players have no way to direct their improvement -- to become better at throwing furniture or bull rushing. Furthermore, it undermines niche protection.
Swishy LeFence: "I grab the chandelier, do a triple backflip, and skewer the villain with my blade!"
GM: "Sure, why not. Cool."
Throggle Blooddrinker: "Uh...I do that, too!"
GM: "Huh? You're a hulking half-ogre!"
Throggle: "So? I'm the same level and same class as Swishy, and we have the same Dexterity. And with my strength, I'm LESS encumbered than he was! If he can do it, I can do it!"
GM: "Oh....fine. You do it too..."
Arcanos Magicallios: "I grab the chandelier next!"
I'd rather have a game system where players have to choose among Cool Stuff -- where some can swing from chandeliers and some can whack six orcs in half with their battleaxe, rather than everyone being able to do everything...or not do anything at all, depending on the GM.
"I swing from the chandelier!"
"OK, that's a -6."
"Huh? My other GM never penalizes me!"
"Tough. This is my table."