Flexor the Mighty!
18/100 Strength!
Lizard said:Shrug. I'll need to read C&C to be sure, but, based on the 'nostalgia edition', it has the same flaws which drove me away from AD&D 1/2e and which 3e corrected -- lack of character diversity. No skills, no feats, no multiclassing...to me, this seriously limits your ability to mold your character. "Anyone can just try to do anything!" tends to boil down to "Once one player finds a cool tactic, everyone else just copies him". I rather like the fact that 2 fighters in 3e can have totally different fighting styles based on their choices of feats and skills. I don't think I could go back to a game where everyone is just "a fighter", exactly the same as every other fighter.
It is easier to ignore rules than to add them. I have no problem allowing for cool stunts in 3e, and often grant a bonus if something is dramatically appropriate and fits the character concept. The strong rules framework is there to provide support for when I don't want to handwave it. It's a platform, not a cage.
The lack of feats, and to a lesser extent skills, is the draw of C&C for me. I found that stripping out the feat and skill systems from 3e was too much work and fundamentally changed the game to the point where I'd be better off finding a new system. I just found that if you love the detail and everything that is rolled up in 3e you are great, if you don't like that you are better off with a new rule system. YMMV of course. I'm just glad that someone created a more rules lite OGL system that captures the feel of old D&D. I love being able to run D&D/AD&D/AD&D 2e modules that I can convert on the fly. It's great for me. But I understand my view is a minority one. That's cool. As long as they put out the Monsters & Treasure book and the Castle Keepers Guide I think I'll be set for life.
Oh and Castle Greyhawk is a nice plus too.