How selfish are your PCs?

How selfish are your PCs?

  • Insanely Selfish: They won't do ANYTHING if there isn't a substantial reward.

    Votes: 0 0.0%
  • Very Selfish: They MIGHT raise their fellow PC, but probably not.

    Votes: 8 7.9%
  • Selfish: Their most used phrase is "what's in it for me?"

    Votes: 21 20.8%
  • Neither Selfish nor Unselfish: About half the time they do things for personal gain.

    Votes: 39 38.6%
  • Unselfish: Helps the poor, ugly damsel in distress.

    Votes: 27 26.7%
  • Insanely Unselfish: Would walk into the Tomb of Horrors to save a kid's cat.

    Votes: 6 5.9%


log in or register to remove this ad

Vraille Darkfang said:
Selfish no,

Greedy yes.

Ever since finding out how much doors & shutters cost in the Stronghold Builder's guidebook, they take everything not nailed down. The the break out the crowbar & get to work.

I mean, literally they have invested in as many Bags of Holding, Portable Holes, etc as they can. In one case they took all the silverware, all the pots and pans, the marble tiles on the floor, every door they came across, a cast iron stove (with sivler engravings), paneling, chairs, desks.... I mean everything. One of these times they will think to just pull the place apart brick by brick & they'll take the whole dungeon.

Uberlich: "Ummmm, where my dungeon of despair? The one I use to lure greedy adventureres to their doom?"

Goblin Underling: "Well..... some advetures came by and stole it."

Uberlich: "All 18 levels! What about the underground sea!"

Goblin : "They were well organized boss. Just started taking it apart brick by brick. Even used spells to carve out those passageways with the carvings on it. Said something about a stable sale."

Uberlich: "Do you know how much gold it cost to build this place?"

Goblin: "The elf in the robe figured around 6 million gold pieces."

Uberlich: "How would you like a promotion to zombie?"


ROFLMAO!

Reminds me of a character in the Earthdawn campaign I ran. The way he played made Daffy Duck seem like a philanthropist. The only thing he wouldn't take from downed enemies was their loincloths.

Normally, our groups tend to be very cooperative and unselfish with each other. But they run the gamut for how they respond to NPCs.
 

I want to change my answer - I had chosen the in the middle, but when I really started to think about it, we're actually a little more on the unselfish side. Even when we're playing evil characters, very often we still divide treasure by who can actually use it. Sure, we pretend to be evil, greedy bastards, but we're more practical than that. Why sell the Holy Avenger we found if the rogue with tons of ranks in Use Magic Device can actually use it to fight the scary pit fiend we've been running from? :D

Seriously though, we tend to value accomplishments rather than stuff. Cool stuff is great, but making sure the evil guy (with whom the DM has been tormenting us for months, mind you) is brought to justice makes us dance the happy jig.
 

Abraxas said:
Can't answer the poll as set up.

Our characters are unselfish toward each other, but through years of having every good deed be punished, are about as mercenary as can be towards every and any NPC.

IMO that means they are selfish or very selfish.
 

IMO that means they are selfish or very selfish.

No, it means they are tired of
having everyone they ever offer mercy to come back and attack them,
having every merchant they save charge triple price,
having every town they save refuse to give them shelter when being hunted by a group that very vocally says they're out to kill some of our group just cause they're mages,
having the local constablry say its a religious matter and ignore us when our paladin cohort is murdered and our priest ambushed killed and left on the side of the road,
being punished because a known pirate wins a duel, is let go, and convinces some friggin "lawful" outsider that one of our party didn't hold up the "terms" of the duel,
etc etc
 

It depends on the PC.

However, even my wizard who sold the bunch of evil items was around 50/50. She's raised people at her expense, let attackers off with a Dispel and a warning, and helped fight a war basically for free.
 


As a general rule, items go to the ones who can use them best. As compensation, often the characters who didn't get anything tend to get the gold and buy something for themselves or what not.

Generally altruistic, but it depends on game and character personality. Two rather ruthless characters killed the guards on a small pavillion of young nobles and took the horses and everything that wasn't nailed down. But thats Conan world for you.

General D+D games tend to align heavily with altruistic.
 

They're pretty unselfish when dealing with each other-- except when it comes to sharing the spotlight-- and their selfishness when dealing with NPCs varies.

Noone goes into the Tomb of Horrors to save a friggin' cat, though.
 


Pets & Sidekicks

Remove ads

Top