barsoomcore
Unattainable Ideal
When I started my homebrew campaign I basically just made a big list of "Stuff I think is cool" and decided to include ALL of it. So I have dinosaurs, flintlock pistols, ironclad airships and vampires and wild desert nomads and whatnot.
I also had a bunch of NPCs and historical event ideas, so I threw all of them into the mix. Worried about how it would fit together later.
So there's lots of stuff going on. If the players don't get involved then stuff happens without them -- but what exactly will happen I don't know until I make it up. So even though I have lots of material and there's a number of very strong background stories going on, there's no "story" to the campaign. I have NO IDEA how it's all going to end up.
Not set. Not in stone, not in sticky goo.
I also had a bunch of NPCs and historical event ideas, so I threw all of them into the mix. Worried about how it would fit together later.
So there's lots of stuff going on. If the players don't get involved then stuff happens without them -- but what exactly will happen I don't know until I make it up. So even though I have lots of material and there's a number of very strong background stories going on, there's no "story" to the campaign. I have NO IDEA how it's all going to end up.
Not set. Not in stone, not in sticky goo.