How set-in-stone is your campain?

barsoomcore said:

Sounds like we work pretty much exactly the same way, Jurgen. I'm a huge fan of the "don't define anything the PCs don't know about" school -- I leave everything as open as I possibly can.

Yup, yup. Sure, it is nice to have a developed setting that you can fall back in times of emergencies, and having a rough idea of your villain's motivations and resources is always good so that you can improvise evil schemes in a hurry...

But apart from that? The PCs will usually go into a completely different direction than you anticipated anyway, so all your work is likely go to waste if you plan too far ahead.

I'm just lazy. Why should I bother making decisions that will have no effect on the game? When the issue comes up, I'll make a decision. Till then, I have my list of stuff I think is cool. That's enough.

There's that, too. These days, I rarely spend more than one or two hours planning for individual sessions, and that is usually limited to scribbling down some monster and enemy stats and scratching some rough maps.
 

log in or register to remove this ad

Remove ads

Top