This is what happened yesterday, in my Underdark campaign:
- The party (all drow) were asked by their "friend", owner of a drinking pit/tavern popular among mercenaries, young nobles of lesser houses and such folk, to help him with a rival tavern owner. A few days before, three of his scullery knaves were found dead in an alley not far from his tavern, and he is certain, that his rival is behind this. He asked the party to go and "do some damage" in the rival drinking pit.
- as planned the party arrives there some twenty minutes later, during a refurnishing of the place and proceedes to wreck the tavern. No more than ten seconds pass when the tavern guards appear - two fighters, a rogue and a minor wizard. A fight ensues.
- after another minute (10 rounds, no deaths on either side) the owner arrives with two more bodyguards (one of them a tough fighter/sorcerer) and orders them to stop fighting and leave while they still live (the party managed to destroy some old futniture and not much else). After a brief conversation the party leaves.
Ok, now getting to the point - the tavern guards were a challenging encounter to the party but they didn't defeat them...how should I treat this situation XP wise ?? Can someone help me with that ??
Thanks
- The party (all drow) were asked by their "friend", owner of a drinking pit/tavern popular among mercenaries, young nobles of lesser houses and such folk, to help him with a rival tavern owner. A few days before, three of his scullery knaves were found dead in an alley not far from his tavern, and he is certain, that his rival is behind this. He asked the party to go and "do some damage" in the rival drinking pit.
- as planned the party arrives there some twenty minutes later, during a refurnishing of the place and proceedes to wreck the tavern. No more than ten seconds pass when the tavern guards appear - two fighters, a rogue and a minor wizard. A fight ensues.
- after another minute (10 rounds, no deaths on either side) the owner arrives with two more bodyguards (one of them a tough fighter/sorcerer) and orders them to stop fighting and leave while they still live (the party managed to destroy some old futniture and not much else). After a brief conversation the party leaves.
Ok, now getting to the point - the tavern guards were a challenging encounter to the party but they didn't defeat them...how should I treat this situation XP wise ?? Can someone help me with that ??
Thanks