Stormonu
NeoGrognard
How would you prefer to see multiclassing handled in 5E, if it is allowed at all?
The 1E/2E way? The 3E way? 4E hybrids or 4E feats? Another method altogether?
Personally, I'd like to see it be primarily like 1E/2E dual-classing with a bit of 1E/2E multiclassing. When you pick up a new class, you start as 1st level in it and need, say 1,000 XP - as if you were actually a 1st level character in that class. You don't add your levels together to figure out what you need to advance to the next level, you track the XP for your classes separately. When you get XP from an adventure, you can split it any way you want - dump it all on the lower level class or the higher level class or split it between the two in any proportion.
I'm on the fence about handling hit points - probably letting the player user the better at each level, but not combining them (Thus, if you were Fighter 5 and Wizard 7, you'd probably want the 5d10 from the fighter levels, and the remainder would be 2d4 for the extra wizard levels. Gain another Fighter level, and you could replace one of the 1d4's with a 1d10 of hit points).
In many ways, this would could mean that the likes of a Fighter 10/Wizard 10 might only be as powerful as an 11th level character, but we wouldn't have to go through all kinds of hoops to make sure that any one level of another class is as good as another level in the same class.
What would you prefer to do?
The 1E/2E way? The 3E way? 4E hybrids or 4E feats? Another method altogether?
Personally, I'd like to see it be primarily like 1E/2E dual-classing with a bit of 1E/2E multiclassing. When you pick up a new class, you start as 1st level in it and need, say 1,000 XP - as if you were actually a 1st level character in that class. You don't add your levels together to figure out what you need to advance to the next level, you track the XP for your classes separately. When you get XP from an adventure, you can split it any way you want - dump it all on the lower level class or the higher level class or split it between the two in any proportion.
I'm on the fence about handling hit points - probably letting the player user the better at each level, but not combining them (Thus, if you were Fighter 5 and Wizard 7, you'd probably want the 5d10 from the fighter levels, and the remainder would be 2d4 for the extra wizard levels. Gain another Fighter level, and you could replace one of the 1d4's with a 1d10 of hit points).
In many ways, this would could mean that the likes of a Fighter 10/Wizard 10 might only be as powerful as an 11th level character, but we wouldn't have to go through all kinds of hoops to make sure that any one level of another class is as good as another level in the same class.
What would you prefer to do?