Chain Lightning
First Post
Hello everyone.
I hope I'm posting in the proper forum.
I just started in a new D&D campaign my friend is running. We're starting at level one. I came to these boards to ask if I can get any tips on character building.
Now, I've played 3rd edition a tiny bit before this. But I've never played a Sorcerer. That being, I picked the Sorcerer class this time around. Not only that, I tried to break stereo-types by choosing the Dwarf race. I know, I know.... totally not the perfect choice for sorcerers. I only have 13 Charisma.
But I really really felt like doing something totally odd for role-playing reasons. Several games I've been in before I had always played straight forward conceptual characters.
With that, I was wondering if you guys can give me some tips as to how should be picking Feats, Spells, and Skills as I advance.
Right now, I've chosen the Combat Casting feat and most of my skills center on Arcane Knowledge and Spellcraft with some left over points going into Alchemy, Move Silently, Bluff, and other misc. skills to make him well rounded. My dwarven sorcerer is currently wearing no armor, his Dex gives him a +2 to his AC, and his current simple weapon is a Morning Star (mainly because it does nice damage and it looks kinda cool/funny in the character portrait I drew of him). He's Chaotic Good and his personality is that of a dwarf (like the player that made him) that celebrates diversity, loves seeking arcane knowledge, exploring, and even has the touch of eccentricity that is usually seen in spellcaster types.
Anyways, where should I go from here? How should I plan his career as he levels?
I hope I'm posting in the proper forum.
I just started in a new D&D campaign my friend is running. We're starting at level one. I came to these boards to ask if I can get any tips on character building.
Now, I've played 3rd edition a tiny bit before this. But I've never played a Sorcerer. That being, I picked the Sorcerer class this time around. Not only that, I tried to break stereo-types by choosing the Dwarf race. I know, I know.... totally not the perfect choice for sorcerers. I only have 13 Charisma.
But I really really felt like doing something totally odd for role-playing reasons. Several games I've been in before I had always played straight forward conceptual characters.
With that, I was wondering if you guys can give me some tips as to how should be picking Feats, Spells, and Skills as I advance.
Right now, I've chosen the Combat Casting feat and most of my skills center on Arcane Knowledge and Spellcraft with some left over points going into Alchemy, Move Silently, Bluff, and other misc. skills to make him well rounded. My dwarven sorcerer is currently wearing no armor, his Dex gives him a +2 to his AC, and his current simple weapon is a Morning Star (mainly because it does nice damage and it looks kinda cool/funny in the character portrait I drew of him). He's Chaotic Good and his personality is that of a dwarf (like the player that made him) that celebrates diversity, loves seeking arcane knowledge, exploring, and even has the touch of eccentricity that is usually seen in spellcaster types.
Anyways, where should I go from here? How should I plan his career as he levels?