Squire James
Explorer
Your Charisma is going to drag those save DC's down like a rock in many cases, so it's best to choose spells that do not depend on saving throws (like Magic Missile or Haste), or have an acceptable effect if the save is made (like Fireball). Limit yourself to a single offensive spell per spell level, but vary your elements across levels. My list of offensive spells would be something like:
1. Magic Missile
2. Melf's Acid Arrow
3. Fireball
4. Sonic Orb (Tome & Blood), or Ice Storm
5. Cone of Cold
6. Disintegrate
7. Delayed Blast Fireball
8. Horrid Wilting
9. Imprisonment or Temporal Stasis (almost same thing)
Similarly, I tend to stick to one defensive spell per level except at level 1. The Mage Armor and Shield combo is too good to pass up. My list for those goes something like:
1. Mage Armor, Shield
2. Resist Elements
3. Haste (it's good even if you ONLY got +4 AC!)
4. Stoneskin
5. Teleport, or maybe Wall of Force
6. Globe of Invulnerability (best of weak choices)
7. Energy Immunity (Tome & Blood), or Forcecage
8. Mind Blank or Protection from Spells
9. Gate, or Time Stop
Round out the rest with your favorites, keeping in mind your opponents will make their saves a lot unless you strike hard at their weaknesses.
1. Magic Missile
2. Melf's Acid Arrow
3. Fireball
4. Sonic Orb (Tome & Blood), or Ice Storm
5. Cone of Cold
6. Disintegrate
7. Delayed Blast Fireball
8. Horrid Wilting
9. Imprisonment or Temporal Stasis (almost same thing)
Similarly, I tend to stick to one defensive spell per level except at level 1. The Mage Armor and Shield combo is too good to pass up. My list for those goes something like:
1. Mage Armor, Shield
2. Resist Elements
3. Haste (it's good even if you ONLY got +4 AC!)
4. Stoneskin
5. Teleport, or maybe Wall of Force
6. Globe of Invulnerability (best of weak choices)
7. Energy Immunity (Tome & Blood), or Forcecage
8. Mind Blank or Protection from Spells
9. Gate, or Time Stop
Round out the rest with your favorites, keeping in mind your opponents will make their saves a lot unless you strike hard at their weaknesses.