How they decided carrying capacity x strength?


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I think the charts pre-3e were arbitrary... as many of the charts were in those days. 3e and forward used math to get the baseline {that logarithmic doubling effect} and tweaked the numbers to be roundish {easier to read/comprehend}


I have done alot of looking at encumbrance charts and rules as my preferred game setting is more exploratory than most. I have settled on an extremely easy weight standard... the English Stone weight {about 13 pounds}. Why is this easy? well... your max carry is your strength score plus your strength modifier. Armor weighs its AC bonus, or half that when carried in a pack. one handed weapons count as 1 stone, 2 handed as 2 stone. Light weapons as 1/2 stone.

Less than half max carry is not encumbered. Less than 3/4 max carry is light.. last 1/4 is moderate, over max is heavy.
 

[MENTION=51930]fireinthedust[/MENTION], the 'Stone weight' abstracts both actual weight and bulk of the item. One of the things I like about the system is that it puts plate armor well in the fighter's baliwick as it takes a good strength score to fight in it ..
{Note: This is a gamist view now a 'realism' view and purely about putting the best armor out of reach of most clerics and a number of multi-class type characters.}

The abstraction also cuts down on the book keeping that most encumbrance rules require, and expands easily for horses/etc {2 extra legs doubles your effective strength bonus, 4 extra legs triple it... this makes Driders some of the most effective at hefting and carrying, something their owners really appreciate.}

The system is also handy in games where stat damage can happen.. combat recalculation after being hit by a 'enervation' effect is usually so annoying that DMs simply skip it. {IMHO the strength draining attacks really should just apply a condition of encumbered... so much easier to work with}
 

They may have taken it from the military. They worry about carrying capacity all the time. Plus their numbers for what a soldier can safely march with have been all over the place over the decades. Like right now, the carrying capacity of the "average" soldier is 65 pounds, and tops off at 85 pounds. Even so, when they parachute with such loads they still blow out their knee's pretty frequently. Apparently they are still too stupid to figure out hitting the ground from a drop with 60 to 85 pounds might still blow out knees that can handle those weights while walking. Guess they don't acknowledge the existence of Physics.
 

Apparently they are still too stupid to figure out hitting the ground from a drop with 60 to 85 pounds might still blow out knees that can handle those weights while walking. Guess they don't acknowledge the existence of Physics.
Considering the average grunt is early 20's, perhaps the brass figure they have some leeway in physical abuse on the greenhorns before they start taking repetitive strain injuries. :) In any event, it's as arbitrary as any of the other physical stats - can a top athlete (STR 18) carry 100 lbs all day long without breaking a sweat?
 

Oh, they still do blow out knees even when not carrying extra weight. Bones also get broken. Just with the extra weight the frequency goes up almost exponentially.

That is why, ideally, you use the rig that had your gear separated yet attached to you, and it hits the ground just before you do. That way, as long as you land the way your supposed to, your far less likely to be injured from the landing.
 

Considering the average grunt is early 20's, perhaps the brass figure they have some leeway in physical abuse on the greenhorns before they start taking repetitive strain injuries. :) In any event, it's as arbitrary as any of the other physical stats - can a top athlete (STR 18) carry 100 lbs all day long without breaking a sweat?

But it doesn't have to be "arbitrary", there are thousands of studies in Sports medicine, and even military medicine, that has lots of substantiated data on what kind of stresses can be tolerated and for how long before the chances go up due to repeating those stresses over time.

I guess we just need an RPG writer who can look at all the data charts created from all that research and convert it to game mechanics.
 


Which Game: All of them, I guess. I'm looking for wisdom, for understanding, and at this point it's figuring out how much a character of a given generalization should be able to lift.

It's sort of a strange question in the first place: are you a +5 or a -2?

Note that 4e PHB1 doesn't seem to have a weight allowance table that I can find (help me if there is one). Is that a statement by design, or just not a primary concern?
 

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