I won't say it's easy but it's completely doable. You just have to get rid of the typical mindset on your story lines. I've run adventures for between 1 and 7 players going back to the original. The more players you have the more 'epic' you can get in terms of battles and encounters. The fewer players the more focused on storyline you can get.
Rogues (thieves, catburglars etc) work extremely well for solo arcs in an urban environment as do warriors (thugs, bodyguards). Rangers and druids work very well for natural environment arcs. Paladins on a personal holy crusade are also great for storylines.
You just have to move away from the dungeon crawl thinking and come up with the 'sneak past the guards and steal the jeweled eye of the idol of baphaut' or 'track down the bandits and find their lair and report it to the local patrols.' or 'seek out the prophet of dimetry in their mountaintop retreat.'
Solo adventures can be greatly entertaining, you need to focus on storyline though.
The biggest failing though is the character is essentially immortal. You can't knock them out or kill them because there's only so many times a passing cleric will see the body and rez it or they'll wake up captured and alive rather than dead. Without a support structure in the form of other party members anything that incapacitates your solo character typically should mean permadeath under most circumstances.
D
Rogues (thieves, catburglars etc) work extremely well for solo arcs in an urban environment as do warriors (thugs, bodyguards). Rangers and druids work very well for natural environment arcs. Paladins on a personal holy crusade are also great for storylines.
You just have to move away from the dungeon crawl thinking and come up with the 'sneak past the guards and steal the jeweled eye of the idol of baphaut' or 'track down the bandits and find their lair and report it to the local patrols.' or 'seek out the prophet of dimetry in their mountaintop retreat.'
Solo adventures can be greatly entertaining, you need to focus on storyline though.
The biggest failing though is the character is essentially immortal. You can't knock them out or kill them because there's only so many times a passing cleric will see the body and rez it or they'll wake up captured and alive rather than dead. Without a support structure in the form of other party members anything that incapacitates your solo character typically should mean permadeath under most circumstances.
D