theSaboteur
First Post
I'm currently running a campaign well into its eighth month of weekly/biweekly play. My players are well into the epic tier and have acquired a sizable amount of astral diamonds, platinum pieces, and other treasures that could easily be sold for hundreds of platinum a piece. In short: their characters are very rich, very influential in the game world, and have gained enough renown to be known across their planet.
They came to me this week and asked if they could pay artisans from around the world to build them a castle while they were off on their adventures. I said yes, since I saw that as being a fairly simple task. I just multiplied a figure that I used to calculate the cost of building a very small house earlier in the campaign. But it turns out they want more.
When they said castle apparently they meant "city-fortress". They want a garrison of troops to guard the castle (ethereal, corporeal, or otherwise), a bazaar, housing for residents, and a type of mage hall, all along with the standard castle stuff (big meeting rooms, dining halls, dungeon, etc.)
There's a whole bunch of other stuff really specific to our campaign (it borrows heavily from the Ghost Walk D&D 3.0 setting), but I'll be able to make up the cost of all that stuff on my own with a little bit of creativity.
But here's my question: What do I charge to build a city, and how long do I make this take?
What would you ballpark it at in GP? Should I make them undertake a quest that will net them enough astral diamonds/other wealth to have it built? Should I just tell them "No, that's not going to happen, aim smaller." because it can't happen in a reasonable amount of real world time?
If anybody has had experience with characters trying to make extremely large structures/settlements, your advice on the matter would be really appreciated!
Thanks in advance!
They came to me this week and asked if they could pay artisans from around the world to build them a castle while they were off on their adventures. I said yes, since I saw that as being a fairly simple task. I just multiplied a figure that I used to calculate the cost of building a very small house earlier in the campaign. But it turns out they want more.
When they said castle apparently they meant "city-fortress". They want a garrison of troops to guard the castle (ethereal, corporeal, or otherwise), a bazaar, housing for residents, and a type of mage hall, all along with the standard castle stuff (big meeting rooms, dining halls, dungeon, etc.)
There's a whole bunch of other stuff really specific to our campaign (it borrows heavily from the Ghost Walk D&D 3.0 setting), but I'll be able to make up the cost of all that stuff on my own with a little bit of creativity.
But here's my question: What do I charge to build a city, and how long do I make this take?
What would you ballpark it at in GP? Should I make them undertake a quest that will net them enough astral diamonds/other wealth to have it built? Should I just tell them "No, that's not going to happen, aim smaller." because it can't happen in a reasonable amount of real world time?
If anybody has had experience with characters trying to make extremely large structures/settlements, your advice on the matter would be really appreciated!
Thanks in advance!