It provided scaling to match the Heroic-to-Epic sweep over 30 levels.Math. The game is vastly too bloated mathematically, and it is a huge glaring flaw in the system.
It's no coincidence this thread also contemplates doing away with Epic and even Paragon. Compressing the numbers compresses the range of play & advancement, too.
Just don't whinge so much over the illusion of the treadmill, I say.
Eliminating untyped bonuses would help with that. 4e drastically reduced the number of bonus types, from 18 in 3.x, to only a handful - stat mod, level mod, enhancement/inherent, power, feat, item, & proficient/trained... am I missing anything? Combat Advantage?It needs
less scaling of basic numbers, andvastly fewer stacking sources of static modifiers that can apply to a single resolution. The complexity of numbers, in terms of the number of sources of modifiers, or moving parts
I wonderd whether that came from cutting stat-boosting items at the last minute. No, really, imagine if you'd worked out your "maths" assuming there's be +2, +4, and +6 stat-boosting items readily available, just like in 3e, as you progressed through the Tiers. That'd give an extra +1 per Tier bonus, just like the ugly, kludgey feat taxes did.also is one of the main reasons that there are "math fix" feats that turn into feat taxes.
Either that or it was intentional, figuring that leader bonuses were going to be scaling pretty dramatically over 30 levels, too - a lot of 'em were based on a secondary, or even primary stat, so they'd increase by, like, +4 or, depending on ED, even +5 over 30 levels, but the too numerate for their own good did the math, gleefully found an 'error' and didn't think it through.