Sir Robilar
First Post
Recently - while working on my Dark Sun conversion for Pathfinder - I was leafing through my old AD&D 2e PHB and suddenly it hit me - this is the game I want to play! Yes, some of the rules are wonky as I was quickly reminded. But I believe this is no problem when all you do is play. It only becomes a problem if you (or your players) look for problems, instead of going with the flow.
So how do I convince my players to give it a try? Right now we´re playing Pathfinder (they all enjoy it), before that we did some True20 and 4E. We´re all mid 20ies and I´m the only one who ever played 2e. All the others started with 3e. It´s a great group and I´d love to give this old gem a shot, using Dark Sun. I miss it´s feel and simplicity - the modern games are to complicated and we have rules discussions all the time. Even some of the wonky rules I miss. But I know how theses guys will react - they´ll outright refuse to play (one of them told me he "hates going back in systems"). Or all they´ll do is search for wonky rules and constantly make fun of them. So what to do?
So how do I convince my players to give it a try? Right now we´re playing Pathfinder (they all enjoy it), before that we did some True20 and 4E. We´re all mid 20ies and I´m the only one who ever played 2e. All the others started with 3e. It´s a great group and I´d love to give this old gem a shot, using Dark Sun. I miss it´s feel and simplicity - the modern games are to complicated and we have rules discussions all the time. Even some of the wonky rules I miss. But I know how theses guys will react - they´ll outright refuse to play (one of them told me he "hates going back in systems"). Or all they´ll do is search for wonky rules and constantly make fun of them. So what to do?