Your whole philosophy here is one of mistrust for the players. I trust them to be adults. You don't.
No. It's like hating to be robbed, but not being a cop. It's not my job to stop robbers. It's their job. I trust the cops to do their job. I also trust the players to do THEIR job. It's not my job to stop metagaming. It's my job to let them know that it won't be tolerated.
Haha, no. I just know it's possible (and in this case easy) to control the stuff you can control and impossible to control the stuff you can't. Players also have an incentive to "metagame," so I really can't blame them if they do it when those opportunities are available. The game is set up that way. But if I cared about the issue as much as some in this thread did, I'd use some of the techniques I've offered. It takes the power away from "metagaming" without ever relying on anyone else.
But maybe that's not the underlying point in setting the stage for "metagaming" and then watching like a hawk for anyone to step over the line. Maybe it's about something else. I'm not sure what that is exactly. Perhaps it will be revealed in this thread.
Right now I'm thinking it's a matter of identity. Some people identify with being "not a metagamer." When people apply to my Roll20 games, you see this a lot when they pitch themselves for a spot in the session - "I'm not a metagamer." As evidenced in this thread, some take this to be the sign of being a good roleplayer, probably because that's what they've been told at some point. "I am a good roleplayer because I don't 'metagame.'" Then through social pressures and with some help from certain text in old versions of D&D, an entire group can be brought around to that same viewpoint. It spreads from there. It's probably common in groups that stick together for a long time.
Now here comes someone who says they don't have to worry about that! The DM can just do X, Y, and Z and *poof* the impact of "metagaming" is either greatly reduced or completely eliminated (depending on what kind of "metagaming" we're talking about) without putting any burden on the players. "Heck no!" says the DMs who allegedly don't want "metagaming" in their games. Huh?
It's a real head-scratcher unless it's about something like identity. If there is no more "metagaming" due to techniques like changing up monsters, telegraphing, modifying adventures, etc., then there's nothing to be
against. But if you're not
against "metagaming," you're not a
good roleplayer - and we're definitely
good roleplayers, right? Right?!
