Lanefan
Victoria Rules
Yet they do. Think about it: during the fight each is able to play his-her character as desired, interacting with the others without outside interference. Out-of-character suggestions are in fact outside interference and serve only to get in the way of - or interrupt - someone playing their own character.I'm sorry, I guess I put too much weight behind your belief that these players that can laugh out of character while having a "deadly serious" in-character "fight" would all come away with hurt feelings and spoiled fun if anyone of them were allowed to suggest things to them out-of-character.
Another factor, which I touched on earlier, is that of...can't think of a word for it, really...social pressure? If you're the active player in an away-from-the-party situation and you muddle through on your own, then for better or worse nobody else at the table can really say anything other than "you did your best" once they learn the outcome, whatever it may be. But if others are allowed to make suggestions it's suddenly not just you any more because everybody else now have a stake in it (or think they do), and you now have to worry about what the repercussions might be if you accept A's suggestion over B's, or don't accept any at all and just do your own thing...or worse, do the wrong thing.
Yep. But there's a huge difference that I think you're ignoring:You made it sound like you had a rational fear that your players that are already antagonizing each other would be more antagonistic if given more opportunity for interaction with each other, rather than an irrational fear that players with no issues with each other would somehow develop group-wrecking antagonism for each other if allowed to speak to each other out-of-character about anything related to the game they are playing together.
In-character antagonism is part of the game. Out of character antagonism is not.
Lanefan