Ahnehnois
First Post
There is also a generic cortex system book that's out now that's intended for any number of settings.So I think it could work well with various settings, not just TV settings.
There is also a generic cortex system book that's out now that's intended for any number of settings.So I think it could work well with various settings, not just TV settings.
You tell us what you're planning to use the system for, but you're not telling us what you hope the system will do, which makes recommendations a bit difficult.
If you're looking for something that handles something akin to D&Dish fantasy, without the hefty rules, I suggest you take a look at Old School Hack. The look won't take you much time, as it's only 26 pages long. It is also FREE, so that look is without risk.
The rules are light - the system doesn't give much active support to narrative, but it stays well out of the way.
While Cortex has been used mostly for licensed products, it was originally used with Larry Elmore's Sovereign Stone game world, which has an accompanying trilogy by Weis and Hickman.
So I think it could work well with various settings, not just TV settings.
I should probably clarify what im looking for abit more! Previously Ive run forum based games which are mainly narrative, with minimal system built into it (though im not against having more of a ruleset to govern things like combat and successes/failures). Also it would definately revolve around settings ive created, rather than established settings. In a reference to my other post, im trying to find some rules/ideas for incorporating jacking into cyberspace into my games but it seems to be abit of a void in the literature!
any suggestions of good places to find games focusing on narrative/forumRP, or places to find players for a campaign like that? Id love to run a couple of ideas I have for my own settings which ive put together.
Any suggestions is really appreciated, thanks so much everyone!
I really dont know much about the other systems out there so I was hoping someone could suggest a few systems worth checking out to cut down the list abit?
In essence, any RPG system could be a good role-playing system if the players put the focus on the story and don't let the rules get in the way. I notice my DM'ing style hasn't differed much based on edition. Combat does, but that's it.
That would have been my first suggestion, as well.One thing that could be done is to adopt the Amber dice-less "system". (Short version: you have 4 stats, 3 powers and 100 points. If your score is highest you win. It's all about telling a story to get any conflict resolved on your terms).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.