jerichothebard said:
Don't forget also that the Fremen used knives ground from the teeth of sandworms. I would say that's, at the bare minimum, a MW item, probably also +1 and keen (which gives you the threat range right away...)
I might also suggest ranger instead or in addition to fighter, as well as rogue... they get the survival skills and tracking, and also dual-weilding right away.
jtb
Good ideas.
I'd add in Barbarian (Fremen are hearty, tough fanatics) and shoot for shadowdancer (they're sneaky).
I'd build a fremen like this (using the limitations of only 3.0 core rules):
Barbarian 1: Exotic Weapon Proficiency: Kukri (1st level feat), Weapon Focus: Kukri (human bonus feat), fast movement (barbarian), rage 1/day (barbarian).
Ranger 1: Track (ranger), Ambidexterity (ranger), TWF (ranger).
Fighter 1: Dodge (fighter feat), Mobility (third level feat)
Rogue 1: 1d6 sneak attack
Rogue 2: Evasion
Ranger 2: Spring Attack (6th level feat)
Rogue 3: 2d5 sneak attack, Uncanny Dodge
Ranger 3:
Then Ranger until Shadowdancer became available.
Dual-wield keen Flaming Burst kukris and pick up Improved Critical at high level (keen and Improved Crit stack in 3.0).
In 3.5 I'd go with a straight-up Ranger for a base class, maybe a level or two of Fighter to pick up feats, then Horizon Walker (Desert), Invisible Blade, and Dervish for prestige classes.
-z