Hey all.
(if this thread has already been talked to death, feel free to point me to it)
We're starting a new campaign this weekend, and one of the things still bothering me is the vast disparity between the wealth of PC adventureres and everybody else in the world. We've all heard about how much gold 1000 gps really is, how much it really weighs, how much its really worth, etc. etc.
The first thought I had was to simply switch out all the places it says "gold" with "silver" as far as charcater creation and standard prices for common equipment goes. Gold becomes much more rare, and while the income for PC adventurers is still greater than your average bar maid, it isn't quite so exponential. Gold is still the standard, but you just don't see too much of it.
How have other people dealt with this? I am trying to create an economy where the PCs still have to worry from time to time whether or not they can afford a night at the inn.
Thanks oodles,
Reddist
(if this thread has already been talked to death, feel free to point me to it)
We're starting a new campaign this weekend, and one of the things still bothering me is the vast disparity between the wealth of PC adventureres and everybody else in the world. We've all heard about how much gold 1000 gps really is, how much it really weighs, how much its really worth, etc. etc.
The first thought I had was to simply switch out all the places it says "gold" with "silver" as far as charcater creation and standard prices for common equipment goes. Gold becomes much more rare, and while the income for PC adventurers is still greater than your average bar maid, it isn't quite so exponential. Gold is still the standard, but you just don't see too much of it.
How have other people dealt with this? I am trying to create an economy where the PCs still have to worry from time to time whether or not they can afford a night at the inn.
Thanks oodles,
Reddist