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How to do Romance?

Hussar

Legend
I was thinking about this the other day. I was fancying the idea of adding romance to the game. Nothing too R rated, just, boy meets girl sort of thing.

Only problem is, I have absolutely no idea how to approach this. I've never done it before and I'm a little worried about how to go about it.

Does anyone have any experiences, hints, tips, comments, or quotes to give me a hand?
 

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Romance is the chase.

Romance is the chase.

Romance is the chase.

Romance is the look over the shoulder, the note saying "Meet me in the gardens by the apple tree", the "I can't talk for long.", the hand on the arm, the "damnit, you can't be here, you'll be arrested!" the watching-her-dance-with-someone-her-parents-like...

Romance is the chase.
 

Well, let's hear more about what you want to accomplish, first.

Are you looking to involve a PC in a romance with an NPC?

Are you looking to make romance an aspect of an adventure?

What effect on the game are you looking at here - a means of enriching character motivation, so that the object of the romance is in danger, or as a means of character exploration, as in 'what sort of person is Bob when he's not fighting orcs'?

Has a player specifically requested a romantic involvement with an NPC, even if it's 'just' I have a regular girlfriend back in The Town?' or are you looking to create and sustain such involvement for whatever reasons? In other words, why has this come up all of a sudden?

What is the comfort zone for yourself and your players? Are they or you going to freak if Bob the paladin's player throws you a curve ball and says he wants to get to know the young Captain of the Guard a lot better? Is any description of even the briefest physical display between Bob and Jennifer the town herbalist going to trigger a round of sex jokes or laughter?
 

Well in my last campaign I did the iconic "Hero saves the Lady" scene where the PC:s saved a young noble woman. She first becomes a friend and a patron to the party, offering them missions to help her House. She eventually develops a crush to a PC and when they save her again after she gets in some trouble she thanks this particular PC with a shy kiss on the cheek. Later on she invites him as her quest to a dance. The things develop slowly but when she is kidnapped by the BBEG to get information about the party, they begin another rescue-mission. After this she tells her crush that her father forces her to get married and is going to find her suitable husband from the young nobles of the land. The PC is already quite a famous hero across the land so he promptly goes and asks her father if he could be considered suitable. And so they got married.

All this took about two years In-Game time, so just remember, romance takes time.
 



-If you are going to add romance to the game make sure that the other people at the table are OK with that. Regardless of how you intend it thereis the possibility that someone can become uncomfortable with it to the point that it would disrupt the game, or that it will result in a level of silliness that would also disrupt the game.

- Start with flirting. Ryan had some suggestions on flirting (significant looks, lingering touches, unneccesary but mild compliments). If you are unsure how to roleplay this just say "the merchant's daughter/son seems to be flirting with you" etc. If its PC initatied and you want to do rolls for it you can always make it a function of Diplomacy/Sense Motive to see if intentions are communicated in a socially acceptable non-offensive way. Unless of course those involved are not overly concerend with social rules in which case it can simply be leaning over with an ample display of cleavage/leg or other obvious signs of interest and a glance out the backdoor.

-Build to the early stages of Romance that are filled with excitement. This is the stage for the secret meetings in the garden, the inappropriatly timed vists, and noticing rivals. Depending on the participants and the setting these can simply be moments of standing far too close and whispering endearments, to kisses, on to more elaborate physical acts. The latter need not be spelled out and can simply be "She shows you exactly how much she has missed you" should be sufficient for most players.

- From here things can go lots of ways, depending on setting and players. PCs that move around alot may not want to go past that point. Orcs can raid the village and capture the love interest. Parents can object. Prearranged marriages can suddenly come to fruition. If the PC isn't interested it might result in a gilted lover seeking revenge, or a dozen male relations looking for the PC's head. Or maybe the PC wants to pursue the relationship long term and the parents (or other authorities) apporve - but wants signs of the PCs good intentions. Things like a dowery (there goes the treasure from the last dungeon), conversion to the family's god(s), trials to win an acceptable level of nobility to marry in to the family. As with anything else, if you ask the PC to give something up they should get something in return to help maintain the balance. A dowery and a forced conversion, done well, might net the PC a lot of new contacts, resources, positions earned by nepotism, and the possibility of low interest loans for a favored nephew-in-law. Or if the intended's family is of simpler means it might be places to hide out, to leave loot before the tax man sees it, intelligence about the country side ("When you get to Redmont look up Cousin Barney, he knows everyone in them parts."). Either way joining a family can bring with it new responcibilities, rivals (old lovers even), feuds, debts, curses, etc. All of which can lead to new adventures.

And thats what it comes down to, in an adventure game everything should lead to an adventure of somekind. It need not be the typical combat oriented one- it can be all roleplay, but is should be an adventure.
 
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Do realise that you'll be putting one player in the spotlight. You'll have to work to give the other players their turns. The other thing is that a successful romance usually means a character retirement - or a very radical shift in the campaign - as the character turns to affairs of the family rather than dashing off to save the world.
 

Every so often the message thread headers randomly line up in an amusing way. In this case, there are three that can be read in sequence to paint a picture:

Please help - New guy coming out of retirement ...
How to do Romance? ...
Brainstorming for the next setting.


:)
 

The way they do it in rom coms and soap operas. It's all misunderstandings, complex deceptions, outrageous acts to prove one's love, implausible coincidences, arguments and so forth.

Play to the strength of rpgs. Talking and action. No quiet intimacy. No sex. Nothing that actually builds relationships.
 

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