Fragsie
Explorer
Space stations could very well have a ban on weapons. But a simple dagger or fighting stick could easily be smuggled into a bar (especially if its one of those awesome Minbari folding canes). Besides, not even the most advanced plasma rifle can defend you against some alien coming up behind you in a bar, and stabbing you in the neck.
A very good point, I imagine many places would have gun laws; ships and stations as you suggest, but perhaps even outpost and colonies, definitely a quandary that would come up.
Personal shields could definitely be a thing. You could even make a difference between energy shields (against energy weapons) and kinetic shields (against ballistic weapons).
This could be done, it would require damage types to be grouped into kinetic (piercing, bludgeoning etc) and energy (fire, cold, radiant etc), but doing this as well as some mechanic to restrict it to ranged attacks and it starts become a bit clunky rules-wise. I definitely want these fields to be effective against ranged only and not melee. Is it not easier to stick to one existing damage type, with the option to potentially add other damage types at higher levels using the magic item mechanic already in place in D&D?
But if personal shields are a thing, then there is no reason why not every soldier and every combat droid would be equipped with one as well. The logical outcome of the existence of any such device, is that almost everyone would buy one.
As is, this is true, but the aim for these items is to strengthen lower AC, close range characters; against the increased ranged damage potential of a setting with lots of guns. I see it as an option that should appeal to lower AC characters and its use should be situational. I'm thinking that fields will not be usable at the same time as heavy armour for some reason, or perhaps even light or no armour only? Also I think fields should give disadvantage to stealth; easily explained as the field giving off a hum or glow when in use. I think these restrictions would address the 'everyone would have one' issue.
This opens up the possibility that there are also weapons that specifically take out shields, or at least weaken them. Perhaps some energy weapons even have an adjustable setting between weakening shields, and just doing damage. Like in Judge Dredd, such weapon settings could be voice activated.
That is cool, depending on how the fields end up working, I do want a weapon or weapon property that can bypass fields (Gauss), but I hadn't considered a weapon that specifically overloads shields, and I like the idea

It is also not hard to imagine that in a future setting, people could have personal shields surgically implanted in their bodies (depending on how big and heavy they are).
I imagined them as being wearable and taking up a belt or arm slot. There are definitely characters that would be able to have a field implanted, but this would require a cybernetic base framework (providing power, maintenance etc) already implanted. This is achieved through the Augmented class, or potentially a feat.
I presume this fictional device uses energy to soak up what ever energy is coming its way... ...it simply soaks up damage, until it runs out.
While this is cool, again I'm worried about there being too much book keeping or complex rules. I prefer the idea that it would stop working if it soaks it's maximum damage in one hit. And require a short rest to reset (tech characters could be able to do this in encounters).
Enemies could use mobile shield generators...
Yes! Definitely. I imagine there are such devices that generate area or wall fields, it would add a dimension tactically (rogue has to sneak in and take out the generator before the sniper can get off his shot).
Well they could be super expensive to run or require extremely rare substances or secret knowledge. Then you could have unscreened mooks.
Sure, the fields should be expensive enough that not everyone would have one, but I also want PCs to be able to afford the cheapest one by 2nd level at least. How common they are amongst the enemy would depend on the funding and/or technology level of the foe.
Ignore it, and it'll go away. Make weapons such as rifles, pistols, and shotguns expensive. Don't make them rare, just put a price tag on them
A fair suggestion, energy weapons (that won't be affected by fields) are going to be pretty expensive, but I want a healthy portion of ballistics weapons to be available to 1st level characters, so they can't be too expensive.
And finally, the last bit of advice I can recommend is just removing the aspect of melee combat all together. Combat even nowadays doesn't normally get close enough for the use of melee. It's always there, and the combatants are trained in it, but very few soldiers ever need to use their knife for anything other than opening a tin of beans.
If this were a straight-up scifi setting I would probably agree with you here. But Spirit is a sci-fantasy setting. The main reason for this whole discussion is because i want there to be melee! sword wielding space-knights, priests summoning angels, demons and dragons, a commando with a minigun facing off against a psion that grows blades from his own bones.