So? Doing the right thing isn't conditional on knowing you'll be able to get away with it.John Morrow said:I didn't say it has to be all or nothing. I said that you need to evaluate the big picture. What's the implication of a killing a few dozen slavers and freeing their slaves? It doesn't sound like these slavers are so isolated their their deaths and the freedom of their slaves will be ignored. If the PCs kill these slavers, will they (and the slaves they freed) wind up being hunded down by either the authorities or a powerful crime sydicate?
It doesn't sound to me like they'll be able to just free the slaves and walk away from the situation and live happily ever after.
Stick a broadsword through the chest of the high priest, steal the gem out of the statue's eye, and sleep with the queen, duh!Darkness said:What would Conan do?
Whizbang Dustyboots said:So? Doing the right thing isn't conditional on knowing you'll be able to get away with it.
Whizbang Dustyboots said:These are (apparently) rootless adventurers. Assuming they're even recognizable, they can just cross the border (to where slavery is illegal) and just be more selective about when and where they return to this country.
Poppycock. We're not talking about a game of chess here -- thinking things out 10 steps into the future means that, at this moment, preventable evil is going on with the players' permission.John Morrow said:It is conditional on knowing that you are actually doing the right thing, which is all about implications.
Unless they're extremely reckless, I doubt the slaver nation would simply leap to that conclusion. And even if they did, why is going to war with them a bad thing? The status quo there needs to be overthrown, and it will almost certainly require force to do so at some point.The examples suggest that they are not rootless adventerers but, instead, have ties to various governments and groups in the setting. It also sounds as if they cross the border and the city with slavery suspects that their actions were sanctioned by the city without slavery that it could start a war or at least other problems.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.