Mephistopheles
First Post
One of my DMs makes judicious use of difficult terrain attacks and lurkers to hamper our coordination; not all the time but just often enough to keep us guessing.
Area attacks that create difficult terrain for the characters but not the monsters partly eliminate the ability of the characters to shift into positions they want to be in.
Lurkers are especially good: our DM enjoys dropping them on us and we enjoy the way they can totally change the way you thought a combat was going to go. Even though we've learned to look out for them and we scan the area when entering combat you're never quite sure if your back line is safe; if your perception rolls were good and you see nothing they might not have been quite good enough - although you learn to guesstimate pretty well - but worse than that is when your perception rolls are obvious failures because then you try to be prepared for the appearance of a lurker that may or may not be there, and that can keep you from committing to the enemies you can see.
Area attacks that create difficult terrain for the characters but not the monsters partly eliminate the ability of the characters to shift into positions they want to be in.
Lurkers are especially good: our DM enjoys dropping them on us and we enjoy the way they can totally change the way you thought a combat was going to go. Even though we've learned to look out for them and we scan the area when entering combat you're never quite sure if your back line is safe; if your perception rolls were good and you see nothing they might not have been quite good enough - although you learn to guesstimate pretty well - but worse than that is when your perception rolls are obvious failures because then you try to be prepared for the appearance of a lurker that may or may not be there, and that can keep you from committing to the enemies you can see.