How to get Use Magic Device as a class skill

From the Core, only the Assassin. Others include, Temple Raider of Olidammara (CD), Exalted Arcanist (BoED), Extreme Explorer (Eb), Magic Filcher (DR310), Memory Smith (DR311), Sentinal of Bharai (BoED), Slayer of Domiel (BoED), Trabadour of Stars (BoED), and Zhentarim Spy (PgtF).

This does not include Complete Adventurer or Complete Arcane.

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Joshua Randall said:
Aside from being a bard or rogue, how can a character gain Use Magic Device (UMD) as a class skill?

I have an idea for an NPC villain who needs a lot of ranks in UMD to be effective(*), but I don't want him to be a bard or rogue -- ideally I'd like him to be a wizard or sorcerer, with cleric a second option. I thought there might be a core cleric domain that grants UMD as a class skill, but I was apparently wrong. Do any of the non-core domains do this?

Or is there another base class or spellcasting PrC that grants UMD?

(*) Why he needs UMD is not really relevant to this discussion. ;)

C'mon Joshua!!! It's an NPC, give him whatever you want :)

If you are worried about it "not being legal", or that your players may argue about that (which however would require them to be allowed to read your DM's stuff), make up a feat that grants UMD as a class skill, or make up a racial ability. Or otherwise just go cross-class, take Skill Focus and raise his Charisma.

For such a simple change, you shouldn't really worry that much about "being legal".
 


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I want my NPC to be legal so that should I wish to submit him (and the adventure) for publication, I don't get any flak.

As for which items a Sor/Wiz would need UMD for -- there are many that require specific requirements he might not meet. Such as, for example, alignment restrictions.

Thanks for all the help. I knew I could count on EN World to ferret out the answers.
 

Joshua Randall said:
I want my NPC to be legal so that should I wish to submit him (and the adventure) for publication, I don't get any flak.

Really? :eek:

Well, if you are going to do that, you could still toss in the adventure a couple of little "extras", including something which helps the NPC to use UMD. Or otherwise a MD with in-built bonuses for others to use UMD with it? :p Anyway, almost every published adventure has this sort of extras.
 

Hmmm

You could always give him a magic item that gives him UMD as a class skill. Or maybe it lets any cross-class ranks in that skill be counted as full ranks. Or an item that just plain boosts his UMD score.
 

mzsylver said:
You could always give him a magic item that gives him UMD as a class skill. Or maybe it lets any cross-class ranks in that skill be counted as full ranks. Or an item that just plain boosts his UMD score.
Is there anything against multiclassing one or two levels? Just add 1 or 2 levels of Rogue, and try to max the skill ranks.
If multiclassing doesn´t work, How about cross class ranks to maximum (if he is a wizard, he should have some skillpoints), and then add a Circlet of Persuasion (+3 to charismabased checks) and/or a Cloak of Charisma.
 

After a single level in a class that has a skill as a class skill, the max ranks for that skill increase to lvl +3. So you only need a single level in a class which provides the skill (UMD) and a reasonable Inteliigence.
 

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