Vocenoctum
First Post
Terraism said:
There's also the fact that, because secret doors are around, and adventurers know that, if they come to a dead end when they know that there has to be more there, they'll eventually take 20 on the searching. If they can't find it when they're taking twenty, then there's a problem.
Only thing worse than having a 50' hallway end abruptly is the adventure last night...
The secret door is hidden behind a sarcophagus, one of many. But, they trapped the one that had the secret door on it

Also, for secret doors, I've found that the Elf ability is a good help. If they fail, you just say the elf notices it when wandering by. It helps that in my campaign, the elf has a Third Eye of Awareness and her search check is +20 or whatever...