Arnwyn
First Post
Yep. You have a bunch of options:A2Z said:Has anyone ran a game where the PCs are land holders? I'm trying to figure out how I should handle this. It seems to me there are three very important considerations.
1) How much land does a holding actually comprise?
2) How much income does it generate?
3) How much man power is available (mounted warriors/militia/farmers and craftsmen)
So, has anyone dealt with something like this in their game? Or are there any game books around with rules to steal?
- Magical Medieval Society: Western Europe (Expeditious Retreat Press) - very good
- Fields of Blood (Eden) - my favorite [but I've modified it and add from the other sources listed here as well]
- Strongholds and Dynasties (Mongoose) - not great, but stealable ideas
These all cover your questions to varying degrees of detail. [I love this kind of stuff, and so do my players. They're detail-oriented in this case.]