How to implement Advanced Classes in a 4e framework

arscott

First Post
So, I've been juggling around some ideas for a 4e version of d20 Modern recently. Given the importance of multiclassing in d20 Modern, a 4e version needs a way to capture that multiclass feel in a system where 3e-style multiclassing no longer works.

my solution: a Heroic Calling. The heroic calling works similarly to a paragon path or an epic destiny, adding to or replacing abilities of the base class.

So where a 4e D&D's first ten levels look like this (with all powers coming from class)[sblock]1st:
•class features
•at-will powers (2)
•encounter power
•daily power
2nd:
•utility power
3rd:
•encounter power
5th:
•daily power
6th:
•utility power
7th:
•encounter power
9th:
•daily power
10th:
•utility power[/Sblock]a 4e modern characters first ten levels look like this (Orange = basic class Blue = heroic calling)[sblock]1st:
•basic class features
•at-will power
•encounter power
•daily power

•heroic calling features
•at-will power

2nd:
•utility power
3rd:
•encounter power
5th:
•daily power
6th:
•utility power
•heroic calling feature

7th:
•encounter power
9th:
•daily power
10th:
•utility power[/Sblock]

Normally, a character would pick a basic class and a heroic calling (such as Strong Hero (Martial Artist) or Dedicated Hero (Field Medic), but through something akin to (but more robust than) paragon multiclassing, a character might choose to become a Strong Hero (Tough Hero) or a Dedicated hero (Fast Hero).

What do you folks think. In particular, how do you feel about the above distribution? If the character you want to play is (for example) a hermetic alchemist, would you be fine with getting your alchemy powers at 1st (at-will), 3rd (encounter) 6th (utility) and 9th (daily)? Would you prefer a different spread?
 

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