Flexor the Mighty!
18/100 Strength!
I've got these guys who act like D&D is amature theater. They insist on calling me the "director" and they refer to themselves as a troupe. When I throw another wave of half-fiend Ogre monks at them they whine about not being able to use thier diplomacy checks. They wanted to have an entire session where they sat around a campfire with some local nobles and do nothing but talk and make bluff & diplomacy checks! When I hit the campout with six Umber Hulks they got pissed! How many charisma checks can one make in a day? I try to explain that D&D is a game of high adventure where a man makes his way in life by the skill of his swordarm and the quickness of his wits. One makes ones name and fortune exploring lost tombs that have been sealed for centuries and battling the forces of evil and corruption. But they say they want to throw a party next session and invite the local nobles over to schmooze. They will probably bitch when the Pit Fiends attack...
