Flexor the Mighty! said:
I've got these guys who act like D&D is amature theater. They insist on calling me the "director" and they refer to themselves as a troupe. When I throw another wave of half-fiend Ogre monks at them they whine about not being able to use thier diplomacy checks. They wanted to have an entire session where they sat around a campfire with some local nobles and do nothing but talk and make bluff & diplomacy checks! When I hit the campout with six Umber Hulks they got pissed! How many charisma checks can one make in a day? I try to explain that D&D is a game of high adventure where a man makes his way in life by the skill of his swordarm and the quickness of his wits. One makes ones name and fortune exploring lost tombs that have been sealed for centuries and battling the forces of evil and corruption. But they say they want to throw a party next session and invite the local nobles over to schmooze. They will probably bitch when the Pit Fiends attack...
Well Teleport your guys out here to the West Coast. They can come play in my game anytime. I have had session breaks where all the players do is talk to people and look for cheesecakes and that sort of thing. Its great fun
if they think of themselves as a troupe, Gt them playing Ars Magica or something else if you really like these guys.
If I can borrow a line from Cool Hand Luke
"What we have here is failure to communicate"
You are wanting old school players for your game of combat, advancement, treasure getting and so on
They want a narrativist style of game concentrating on story.
My suggestion : Tell them what your game is about and ask them if they like that sort of game
If they don''t get new players.
The kind of players you like are the overwhelming majority of D&Drs out there.
Don't just throw pointless combats at them or your players will quit in disgust or worse if it happens a lot, qut the hobby.
Of course this may just be a very good troll in which case I give it four out of five -- Keep up the good work.