Gantros
Explorer
Thornir Alekeg said:First off the main flaw in this entire argument that I have seen is expecting logic to explain any rules system perfectly.
That's not what we're doing at all. We're just trying to interpret the rules in a way that makes the most logical sense.
Prior to the initiation of combat, opponents may be aware of each other. In theory everybody is ready for something to happen. Weapons may or may not already be drawn. People are twitchy, but so far nothing has happened. You are looking at your opponents, you are looking at your companions, you are waiting for a signal, you are thinking about which one you should attack first, you are wondering which one will come after you. Once someone declares an action, suddenly everything roars to life.
What you are describing here is not what is meant by a readied action. This must be a specific action taken against a specific threat. It's not like looking at all your opponents, thinking about who you should attack first. It's like pointing your bow at a particular target, and if it takes a step in your direction, you let it fly. You may fire and miss, giving the opponent the next attack, but there's no way you're going to be caught flat-footed by someone in that position. Once combat begins and all the activity starts, the only way you can get into a ready position like that again by using a standard action to stop and focus.
As for readying out of combat, by the rules you cannot. You are premitted to ready an action on your turn in the initiative order.
Yes, the rules say you cannot ready an action outside of combat. But they do not say that intiative must be rolled immediately before the first combat round begins, if the two parties cannot immediately interact. Instead they say that in this case both parties can take preparatory actions until interaction becomes possible (DMG pg23).
I am only proposing this be clarified by including Ready as a valid preparatory action, that does not necessarily initiate hostile interaction. Triggering such an action could begin hostilities, thus forcing initiative rolls, but since combat actions already started in a previous round, the readied characters are not flat-footed against the opponent that triggered their action.