It went from 1 page to 4 pages during my sleep. I will not read all the thread over again since it mostly treats many individual specific particular case.
However in general, I think KD misinterpret flat-footedness.
It is NOT a lack of awarness or suprise. It is a lack of motion.
Have you ever fought? I would guess no but I never know heh?
When you fight, you're in constant movement. That's why you threaten all around your "square" and occupy a 5ft x 5ft square. If you lose initiative, you went in movement last and cannot avoid a blow or react to a movement. Watch boxing a bit. Do you see boxers out of motion for long? That's the reason why a character is flatfootedf only on it's first round. Because the other rounds is a chain of motion. Each round are not isolated events, they are interchained events. That's why you do not get flat-footed after first round.
Most of the D20- D&D mechanic is abstract and hard to realistically interpret. Flat-footedness IMO is one of the very rare exception! Being a martial arts adepts and a LARP enthousiast, flat-footedness is by far the most realistic mechanics that 3E introducted.
However in general, I think KD misinterpret flat-footedness.
It is NOT a lack of awarness or suprise. It is a lack of motion.
Have you ever fought? I would guess no but I never know heh?
When you fight, you're in constant movement. That's why you threaten all around your "square" and occupy a 5ft x 5ft square. If you lose initiative, you went in movement last and cannot avoid a blow or react to a movement. Watch boxing a bit. Do you see boxers out of motion for long? That's the reason why a character is flatfootedf only on it's first round. Because the other rounds is a chain of motion. Each round are not isolated events, they are interchained events. That's why you do not get flat-footed after first round.
Most of the D20- D&D mechanic is abstract and hard to realistically interpret. Flat-footedness IMO is one of the very rare exception! Being a martial arts adepts and a LARP enthousiast, flat-footedness is by far the most realistic mechanics that 3E introducted.