BookTenTiger
He / Him
After many years of playing D&D, I've finally accepted that even the most interesting combats are only going to last two to three rounds. Of course, there are the rare combats that go longer (such as when an enemy tries to run away, or reinforcements arrive), but most combats last two, three, or four rounds.
So I've started to think of some ways to increase the DRAMA when I want a combat to be especially memorable. If my Big Bad Dragon is only going to last three rounds, what are some things I can do to make that dragon fight live forever in the memories of my players?
Here are some ideas I have...
1) Environmental Actions
I can have the environment take actions at the start of each round. Bubbling lava, cracking earth, falling trees, rolling fog... I can probably just copy spell effects and have the environment use them against players and enemies alike!
2) Bloodied Condition = MORE POWER
I can have enemies become more powerful when bloodied. I could see a dragon's breath weapon becoming even more deadly as it gets desperate, or an elemental having a zone of damage around it as its wounds spew forth fire or ice...
3) Summon Reinforcements!
I know I mentioned this one earlier, but having reinforcements arrive through conjuring or even just that one door the characters never opened is a way to increase the drama!
What are some other ways we can increase the DRAMA of a two-to-three-round fight?
So I've started to think of some ways to increase the DRAMA when I want a combat to be especially memorable. If my Big Bad Dragon is only going to last three rounds, what are some things I can do to make that dragon fight live forever in the memories of my players?
Here are some ideas I have...
1) Environmental Actions
I can have the environment take actions at the start of each round. Bubbling lava, cracking earth, falling trees, rolling fog... I can probably just copy spell effects and have the environment use them against players and enemies alike!
2) Bloodied Condition = MORE POWER
I can have enemies become more powerful when bloodied. I could see a dragon's breath weapon becoming even more deadly as it gets desperate, or an elemental having a zone of damage around it as its wounds spew forth fire or ice...
3) Summon Reinforcements!
I know I mentioned this one earlier, but having reinforcements arrive through conjuring or even just that one door the characters never opened is a way to increase the drama!
What are some other ways we can increase the DRAMA of a two-to-three-round fight?