Li Shenron
Legend
I don't play much videogames, but all I can say is that IMHO a "D&D Videogame" is incompatible with real-time action.
If a game features real-time combat, then it's not even a true RPG game for me, it's an action-adventure game, but not a RPG game. It might be set in a D&D official setting, feature all the PHB classes and MM monsters, let the player "build" a character, and even have a story, but then to me it would still play fundamentally different from a RPG. For me it's all about the pacing, and the difference between having to think and having to act quickly.
I am not saying I dislike action games... but (once again, just my own preference) real-time action breaks a major feature of a RPG for me, which is that you don't have to worry about reacting quickly and make decisions in real time, but also about your physical skills on operating some "controls". If the game depends on your quick reflexes while operating on a keyboard/joystick (something you obviously don't need in a tabletop RPG), then it's already a different game.
That's why I consider games like Temple of Elemental Evil (turn-based) or Baldur's Gate (with pause) to be true RPG, but not World of Warcraft and Diablo III.
Don't take this as a market suggestion however, because I think the audience for this kind of game is a tiny fraction compared to that of a real-time action game.
If a game features real-time combat, then it's not even a true RPG game for me, it's an action-adventure game, but not a RPG game. It might be set in a D&D official setting, feature all the PHB classes and MM monsters, let the player "build" a character, and even have a story, but then to me it would still play fundamentally different from a RPG. For me it's all about the pacing, and the difference between having to think and having to act quickly.
I am not saying I dislike action games... but (once again, just my own preference) real-time action breaks a major feature of a RPG for me, which is that you don't have to worry about reacting quickly and make decisions in real time, but also about your physical skills on operating some "controls". If the game depends on your quick reflexes while operating on a keyboard/joystick (something you obviously don't need in a tabletop RPG), then it's already a different game.
That's why I consider games like Temple of Elemental Evil (turn-based) or Baldur's Gate (with pause) to be true RPG, but not World of Warcraft and Diablo III.
Don't take this as a market suggestion however, because I think the audience for this kind of game is a tiny fraction compared to that of a real-time action game.
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